SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-21-13, 02:29 PM   #3
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Not really. The positions of all the units in the game are updated every fraction of a second. (Probably every screen frame update) When time compression is used this time period is obviously enlarged. With maximum time compression these update steps might be so large that even the relatively slow merchants jump deep into your detection range. Depending on their angle of approach they might even jump across sections of your detection area.

The realism setting has no influence on this.

Keep time compression moderate to get early warning of units on the horizon.

Also keep in mind that the hydrophone has the largest detection range, if you listen yourself when submerged.
Pisces is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.