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Old 11-17-13, 09:19 AM   #226
VONHARRIS
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Quote:
Originally Posted by kovall View Post
Is the problem eliminated ?
I don't know yet. I haven't loaded my game yet.
I will let you know as soon as possible.
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Old 11-17-13, 10:20 AM   #227
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I think we can chalk this one up to language barrier problems.

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Old 11-17-13, 10:33 AM   #228
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Quote:
Originally Posted by VONHARRIS View Post
I don't know yet. I haven't loaded my game yet.
I will let you know as soon as possible.
I just made a final fix (for GWX) not only for 9 type but also for all boats

http://yadi.sk/d/FVSmKFI0CqALW

later I will ask Wise to update the first post
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Old 11-17-13, 11:33 AM   #229
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Quote:
Originally Posted by kovall View Post
I just made a final fix (for GWX) not only for 9 type but also for all boats

http://yadi.sk/d/FVSmKFI0CqALW

later I will ask Wise to update the first post
I am happy to say that the fix for GWX (for the IXs) worked fine in my installation

Here is a screenshot.




Thank you once again.
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Old 11-17-13, 11:54 AM   #230
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Originally Posted by VONHARRIS View Post
I am happy to say that the fix for GWX (for the IXs) worked fine in my installation
Thank you once again.

Good news
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Old 11-17-13, 12:50 PM   #231
KarabekianKaleun
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It fixed the IXB in GWX for me! Thank you!
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Old 11-17-13, 02:56 PM   #232
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Originally Posted by KarabekianKaleun View Post
It fixed the IXB in GWX for me! Thank you!
I say THANK YOU VERY MUCH Wise, your IX Type works great now in my GWX installation!
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Old 11-17-13, 06:53 PM   #233
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Working fine here with GWX and MaGUI 3.4 Widescreen version as GUI (and a huge lot of mods). Starting from SH3 Commander, all OK.

Many thanks to all the authors, a great achievement!

Now I would to know how to start a campaign from Kiel, Wilhelmshaven or St. Nazaire in 1940 with the new IX...Lorient (second Flotilla), is horrendous using Wilhelmshaven and St. Nazaire mod...

Many thanks and best regards.

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Old 11-18-13, 12:44 AM   #234
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Quote:
Originally Posted by Sepp von Ch. View Post
I say THANK YOU VERY MUCH Wise, your IX Type works great now in my GWX installation!
I have no relation to correction of errors of GWX. All errors of the AI boats GWX were corrected by kovall. All respects in its address.
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Originally Posted by areo16 View Post
Are the turm_3 rusty textures in the same layout as the turm_1 and turm_2?
As a whole, the arrangement is approximately identical. But, I already reported that 100% coincidence aren't guaranteed.

Last edited by Wise; 11-18-13 at 12:56 AM.
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Old 11-19-13, 12:40 PM   #235
Sepp von Ch.
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U're right Wise. I apologize and my thank flies to Kovall.
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Old 11-19-13, 04:38 PM   #236
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Hi Kovall,

thanks for cloning the AI boats

I have just one question: Some time ago Rubini also cloned the 7c41 and added waterstreams ( http://www.subsim.com/radioroom//sho...d.php?t=142188 ). Is it ok to use your cloned turm files with Rubini's cloned files, i.e., are there any ID links between the turm files and the hull files (in Object directory and Submarine directory)?

Regards, LGN1
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Old 11-19-13, 05:03 PM   #237
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Originally Posted by LGN1 View Post
Hi Kovall,

thanks for cloning the AI boats

I have just one question: Some time ago Rubini also cloned the 7c41 and added waterstreams ( http://www.subsim.com/radioroom//sho...d.php?t=142188 ). Is it ok to use your cloned turm files with Rubini's cloned files, i.e., are there any ID links between the turm files and the hull files (in Object directory and Submarine directory)?

Regards, LGN1
No, the turms dont have to correspond with the ids of the hulls if the two are in separately named .dat files. The normal human playable subs have changeable turms for each hull.

Just ensure your turm texture blend in with the hull or it will look weird.

I'm curious though, does anyone have plans for a type VIIC/41? I'd like to know what differed between the two hulls (VIIC and VIIC/41) besides the wooden VIIC/41 deck. I know some VIIC had wooden decks too.
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Old 11-19-13, 05:31 PM   #238
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Quote:
Originally Posted by areo16 View Post
I'm curious though, does anyone have plans for a type VIIC/41? I'd like to know what differed between the two hulls (VIIC and VIIC/41) besides the wooden VIIC/41 deck. I know some VIIC had wooden decks too.


Yes. we plan 7c41

7с41 had an expanded atlantic nose slightly raised up. also some had a new casing of a gyrocompass before the turm and any unclear air duct from below on the right side of the turm
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Old 11-19-13, 05:36 PM   #239
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Quote:
Originally Posted by LGN1 View Post
Is it ok to use your cloned turm files with Rubini's cloned files, i.e., are there any ID links between the turm files and the hull files (in Object directory and Submarine directory)?

Regards, LGN1
I can't answer for your question, sorry. I don't have this Rubini's mod, and I never played gigamods with AI boats.
but I think coincidence ID between hulls and turms are hardly possible

Last edited by kovall; 11-19-13 at 05:50 PM.
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Old 11-20-13, 10:35 AM   #240
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Originally Posted by kovall View Post
All types of U-boats from Type II to Type XXI at present time. I express the gratitude Skwasjer, Privateer, Anvart, Rubini

http://yadi.sk/d/MDFxQ67bCQKEW
@Kovall and Wise ,

it is always like an oasis in the desert to see moders,knowing what they are doing, offering so quality mods .
your work is top level guys !

i noticed something tiny that maybe me easy to be fixed .look at the pic and see the defference at the bridge's textures. what can be done about it ?
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