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Old 11-16-13, 08:04 AM   #181
KarabekianKaleun
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Originally Posted by VONHARRIS View Post
[FONT=Courier New][SIZE=3]After finally succesfully merging the basic.cfg of the mod with my own ( I am running a heavily moded GWX SH3) and loaded my current career , I got this
You are having problems with AI subs. I do not know how to fix it, a similar problem is with the IXB. Does the IXD/2 work for you in turm III configuration? It should.
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Old 11-16-13, 08:15 AM   #182
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Originally Posted by KarabekianKaleun View Post
You are having problems with AI subs. I do not know how to fix it, a similar problem is with the IXB. Does the IXD/2 work for you in turm III configuration? It should.
This is my IXC not AI.
AI subs are ok.
I haven't tried the IXD2 yet.
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Old 11-16-13, 09:14 AM   #183
Wise
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Originally Posted by areo16 View Post
Do you have a rusty texture for the turm_1 and turm_2?
No. This texture only for a tower the 3rd mod of Narrow-IXC-40. However, if you own skills of work in the S3D program,you can try to apply rusty textures to towers 1 and 2 for usual nines. For this purpose it is necessary for you open the Turm9c_3_hd.dat-file,which is in Narrow-IXC-40\data\Objects. To import from there rusty texture of "Turm_IX_waist". For example, on a desktop. Then it is necessary to rename this texture into Main_TXR_Turm_IX. Further, create the folder and call it, somehow. For example, "The rusty nines". In this folder create a chain of the folders"data\Textures\TNormal\tex". Then, open Narrow-IXC-40\data\Textures\TNormal\tex. Copy from there, in the "The rusty nines\data\Textures\TNormal\tex" folder created by you, all textures, except Main_TXR_Turm_IX. The texture of Main_TXR_Turm_IX necessary for you as you remember, waits for you on a desktop. That's it it also add in the your folder.
But, there is more to come.
Also, it is necessary to open the folder "Narrow-IXC-40\data\Submarine\NSS_Uboat9c" . There you will find NSS_Uboat9c.dat-file. To open this file and to import from there texture of "waist". Then to rename it into Main_TXR_Hull_IX. And this texture, also to place in your folder "The rusty nines\data\Textures\TNormal\tex". That's all. Yours of mod "rusty nines" is ready. Place yours of fashions in SilentHunterIII\MODS and connect it by means of JSGME. (certainly, atop of mod of "NEW VERSION OF IXB&IXC Type")
But, even in this case, I don't guarantee that, towers 1 and 2 will be covered with rusty textures absolutely unmistakably. Because, for rusty texture the tower 3 had some changes of a 3D model.
Good luck.
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Old 11-16-13, 10:17 AM   #184
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Originally Posted by KarabekianKaleun View Post
You are having problems with AI subs. I do not know how to fix it, a similar problem is with the IXB.
It's easy to fix this problem. GWX has id'S coincidence between humanplayable and AL-submarine. You must remap Id (NSS_Uboat9b4, NSS_Uboat7c41,Turm9c_5_hd) by S3D. It takes few minutes. THIS SERIOUS MISTAKE LEADS TO MANY PROBLEMS OF GWX.

Last edited by kovall; 11-16-13 at 11:39 AM.
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Old 11-16-13, 10:44 AM   #185
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Originally Posted by kovall View Post
It's easy to fix this problem. GWX has id'S coincidence between humanplayable and AL-submarine. You must remap Id (NSS_Uboat9b4, NSS_Uboat7c41) by S3D. It takes few minutes. THIS SERIOUS MISTAKE LEADS TO MANY PROBLEMS OF GWX.
Can you give more detailed instructions please?
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Old 11-16-13, 11:03 AM   #186
Echolot
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I want to thank you kovall and Wise. Great mod.

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Old 11-16-13, 11:26 AM   #187
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Quote:
Originally Posted by Wise View Post
... If somebody has photo...
some camo of type IX, possibly...

U-123:


U-125:


U-128:


U-160:


U-183:


U-509:


U-532:


Sketchily:


and

from this: http://www.subsim.com/radioroom/newr...reply&t=206553
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Old 11-16-13, 11:43 AM   #188
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@VONHARRIS
kovall find errors of GWX. Later, it will make correction, and I will offer the link to a fix in the first post. Though, astonishment that circumstance that we have to
to correct mistakes of founders of GWX.
@Rosomaha
I thank for a photos. We have such photos. But, I meant specifically those skins which I specified in drawings(post #155).
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Old 11-16-13, 11:46 AM   #189
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Quote:
Originally Posted by VONHARRIS View Post
Can you give more detailed instructions please?

it is simpler to me to correct than explain. language barrier . I gave the fix GWX' subs to Wise. He must update the first post
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Old 11-16-13, 12:12 PM   #190
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Hello Wise,

is it possible to specify "number" of the U-Boat numbers shown in Bukers drawing? This would make searching a lot easier!
There were quite a few camo IX B and IX C around, amd the colour schemes changed, sometimes from patrol to patrol.
I will look what I could find!

Best regards, Kurfürst
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Old 11-16-13, 12:13 PM   #191
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@Kovall: Thank you very much for your help!
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Old 11-16-13, 12:31 PM   #192
Wise
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Post#1 updated (fix errors GWX).

Hi,Kurfürst,
Unfortunately, I don't know numbers. But, I hope, BUKER will be able to specify later if he knows.
Best regards, Wise
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Old 11-16-13, 01:12 PM   #193
Myxale
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^ Wow, you guys are fast!
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SH3+GWX
SH5+WoS
Still Sailing....still Deep

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Old 11-16-13, 01:25 PM   #194
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Originally Posted by Myxale View Post
^ Wow, you guys are fast!
Anything surprising. Kovall corrected only those errors of GWX, which prevented to load "nines" correctly. Besides, Kovall already said that correction of these mistakes, is process for some minutes. Though skills of work in S3D, of course, are for this purpose necessary.
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Old 11-16-13, 01:40 PM   #195
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Quote:
Originally Posted by Wise View Post
@VONHARRIS
Though, astonishment that circumstance that we have to
to correct mistakes of founders of GWX.
Do you REALLY want to go there?
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