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Old 11-14-13, 10:06 AM   #1
Dread Knot
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I guess the question for me isn't how clever is the AI, but how much does the game model higher HQ events outside the sensory range of my U-Boat? It was pretty common by late 1943 to 45, for a hunter-killer group (if available) to be dispatched to the site of a recent U-Boat kill, or even a U-Boat radio intercept and attempt to find and box the U-Boat in. But I'm never sure if the reason I run into one is because of a previous deed, or it's just that the sim environment is spawning ASW forces at an unholy rate by 1944.
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Old 11-14-13, 10:24 AM   #2
Gustav Schiebert
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Quote:
Originally Posted by Dread Knot View Post
I guess the question for me ... unholy rate by 1944.
I was trying to make a punchy title for the forum, but that is my problem/question in a nutshell, much better put than by me.
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Old 11-14-13, 10:25 AM   #3
the dark knight
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I do know that merchants can radio in help. Just today I was attacking an Empire Freighter and he called in a PT boat to assist him. I have also had fighter-bombers show up in the midst of me attacking a merchant. I also had a merchant yesterday notice the bubble stream from my torpedo, and turned at the last second. The torpedo still hit, but that is the first time that has happened to me.
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Old 11-14-13, 02:32 PM   #4
desertstriker
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The AI is not the best but it is still pretty good for the time the game was made. the AI does radio for help snd I have had ships come after me after damaging a ship but often the ships radioed in go to the damaged guy first (you can use this to your advantage if you are trying to sneak somewhere. As for suspcion it dependes on what it is. If you hit a ship they will search for you but they may not spot you so I am going with spotted or not. without the SDK it will be difficult to accuratly answer and fix these AI behaviors
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Old 11-14-13, 03:57 PM   #5
Jimbuna
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The AI question is one many have pondered over the years but suffice to say...it is good enough to bring your career to an end should you take uncalculated risks.
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Old 11-15-13, 06:49 AM   #6
Gustav Schiebert
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Thanks for all the responses! I think, as most people seem to say, treat the AI as if it's human-directed, since that's how it seems to act most of the time. Silent and deep...
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Old 11-15-13, 08:22 PM   #7
desirableroasted
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Default No, the merchants do not see torpedoes

In GWX, the merchants do not see torpedo steam trails.

If they see you, they will begin to serpentine, but on the same course and speed. They will not go to flank, turn to evade, etc.

Naval vessels, however, can see steam trails. Escorts will immediately do their job. Naval vessels in convoys (like a Romney in the middle of a convoy) will react like a merchant.

I realized this long ago, and routinely fire bubblies at merchants. In broad daylight in calm water from a mile off they haven't a clue.

Perhaps, later in the war, they might have crews skilled enough to do this, but who is using bubblies then, anyway?
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Old 11-17-13, 10:11 AM   #8
AndreasT
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Later on in the war I do think that they are quite smart. I have attacked ships and suddenly destroyers and planes show up looking for me.
A bit off topic, but I was wondering if in real life could the allies hear the torpedoes coming in. As far as I know late on in the war they could hear an uboot running at silent speed from far away.
Considering the torpedoes are running at a relatively high speed.
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Old 11-18-13, 03:27 AM   #9
Marcello
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Quote:
Originally Posted by Dread Knot View Post
I guess the question for me isn't how clever is the AI, but how much does the game model higher HQ events outside the sensory range of my U-Boat? It was pretty common by late 1943 to 45, for a hunter-killer group (if available) to be dispatched to the site of a recent U-Boat kill, or even a U-Boat radio intercept and attempt to find and box the U-Boat in. But I'm never sure if the reason I run into one is because of a previous deed, or it's just that the sim environment is spawning ASW forces at an unholy rate by 1944.
Usually I see I can stick around for few hours to check whether a torpedoed ship is going to go down or need an extra torpedo without any plane showing up. Only once a DE came to the merchant rescue but then given the distances and the time involved it is reasonable that surface ships would not have the time to react.
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