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Old 11-08-13, 05:38 PM   #1
Fifi
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Originally Posted by Mikemike47 View Post
Good to see you around. I haven't spotted any posts from you in ??weeks or months??. Hope all is well.
Yeah, all is well, thanks!
I'm just on others simulations too...(had always great flight sim interest)
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Old 11-08-13, 06:03 PM   #2
Sjizzle
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Originally Posted by Fifi View Post
Yeah, all is well, thanks!
I'm just on others simulations too...(had always great flight sim interest)
u play too FS online ? i play also on IVAO and sometimes Vatsim
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Old 11-08-13, 06:58 PM   #3
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Originally Posted by Sjizzle View Post
u play too FS online ? i play also on IVAO and sometimes Vatsim
Me too! hope to see you around guys!
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Old 11-09-13, 02:47 PM   #4
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Originally Posted by alphasephirot View Post
Me too! hope to see you around guys!
This is a great mod however I get CTD s. I see it uses a file from dynamic environment and I use Real environment. Might be my comp setup, but I really tried to tweak the dynamic one and I went back to RE after "jelly sea" and stutters made me angry.
Is DE a must for this to work? or is it my comp that plays tricks on me (again).
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Old 11-09-13, 03:09 PM   #5
test_m4a1
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I got CTD's too, after disabling mod again everything works just fine
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Old 11-09-13, 08:52 PM   #6
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Originally Posted by Husksubsky View Post
This is a great mod however I get CTD s. I see it uses a file from dynamic environment and I use Real environment. Might be my comp setup, but I really tried to tweak the dynamic one and I went back to RE after "jelly sea" and stutters made me angry.
Is DE a must for this to work? or is it my comp that plays tricks on me (again).
Ok, interesting to hear. Maybe gap or stoainm could shed some light into this, does dyn. environment and W_Clear's real environment's materials.dat differ in some way? It seems to me that they are very similiar, or exact duplicates. I have been using both mods with the starshells without any crashes, can you tell more details about the CTD's, what exactly happened when everything went wrong?

I can also make two versions, one for Dyn. env. and one for Real env.

PS. Real environment is also a very good mod!
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Old 11-09-13, 10:42 PM   #7
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Originally Posted by Rongel View Post
Ok, interesting to hear. Maybe gap or stoainm could shed some light into this, does dyn. environment and W_Clear's real environment's materials.dat differ in some way? It seems to me that they are very similiar, or exact duplicates. I have been using both mods with the starshells without any crashes, can you tell more details about the CTD's, what exactly happened when everything went wrong?

I can also make two versions, one for Dyn. env. and one for Real env.

PS. Real environment is also a very good mod!
Seem it s not RE related since I m not the only one. However I just noticed I couldn t start a campaign silentotto with it enabled. However I could start a new campaign coastal waters. I never came far enough to fire a torpedo.
The CTD was not the same as the one discussed in CTD hunt where we always managed to see a glimpse of the bunker before it crashed.
I can not guarantee anything xpt it worked fine after I took it out. This might be specific for my comp only.
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Old 11-10-13, 06:00 AM   #8
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Originally Posted by Husksubsky View Post
Seem it s not RE related since I m not the only one. However I just noticed I couldn t start a campaign silentotto with it enabled. However I could start a new campaign coastal waters. I never came far enough to fire a torpedo.
The CTD was not the same as the one discussed in CTD hunt where we always managed to see a glimpse of the bunker before it crashed.
I can not guarantee anything xpt it worked fine after I took it out. This might be specific for my comp only.
Can you post your modlist here? It would also be really helpful if you would post what JSGME says when you are enabling starshells patch, what other mods use materials.dat. I only know the environment mods that have it.
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Old 11-09-13, 01:43 PM   #9
Aktungbby
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Thanks, thanks! Hey, I managed to multi-quote!

Oh keep'n up with ME...a real ACCOMPLISHMENT indeed!
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Originally Posted by Katze View Post
It's great to see a massive ship explosion without the 'hitch' as a flare goes off. Works great, thanks!
voyeurism at its nighttime finest!
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Originally Posted by Fifi View Post
Yeah, all is well, thanks!
I'm just on others simulations too...(had always great flight sim interest)
We need yer feet on the deck SIR!HECK, I'm still doin' Red Baron too and Aces of Europe/Pacific!

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Originally Posted by Sjizzle View Post
u play too FS online ? i play also on IVAO and sometimes Vatsim
Jes' watch yer sjixx ther' ol' 'Tjopp Gjunn' or you'll really SJIZZLE
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Old 11-09-13, 09:00 PM   #10
THE_MASK
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I had ctds as well with my mod list . Seems to be when i fired my torps and ctd was when they or i was spotted but is just a guess . Anyway the game would ctd before any star shells were fired .
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Old 11-09-13, 04:43 PM   #11
Fifi
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Originally Posted by Sjizzle View Post
u play too FS online ? i play also on IVAO and sometimes Vatsim
Not online unfortunately.
I'm a DCS and ROF fanatic, in a few days a BOS one , and later on (hardly waiting) with DCS WW2 Europe 1944...
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Old 11-12-13, 07:51 PM   #12
Husksubsky
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Originally Posted by Fifi View Post
Not online unfortunately.
I'm a DCS and ROF fanatic, in a few days a BOS one , and later on (hardly waiting) with DCS WW2 Europe 1944...
I m in J2 in ROF
sorry for messing in thread
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Old 11-14-13, 12:50 AM   #13
Husksubsky
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I tried again with sobers new list and with the FXU_0_0_22 ship zone file. Placed starshell patch where sober has it and later in the end where sjizzle has it. Tried that with the ship zone file too. Same result. It simply refuses to start at all using silentotto. Removed starshell patch and all fine. I give up I think and use the IRAI patch.
Can it be related to options settings or patch settings?
I saw somebody suggest changes in the patch but I can t find it again


Doing mod by mod reaserach now

Last edited by Husksubsky; 11-14-13 at 03:45 AM.
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