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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4066 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Sure, give me the number of your credit card!
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#4067 |
Stowaway
Posts: n/a
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Hey. You can't blame a Guy for trying to get his Wife off his back!
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#4068 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4069 |
Stowaway
Posts: n/a
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I'm an ex-ParaTrooper with Combat experience and she scares me!
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#4070 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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...but I don't want to deprive you of the rare pleasure of being a submissive lover ![]() |
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#4071 |
Navy Seal
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Still no placement control with the unit
![]() Textures are now working ![]() ![]() ![]() |
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#4072 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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That looks just amazing! Great work all of you
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#4073 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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What do you mean exactly by "no placement control"? Is this with my last upload of yesterday? In my settings nothing has changed respective to the previously used balloons, except for roster assignation: British instead of Environmental, but I don't see how this could be related with the problem you are talking about
![]() Have you checked if the assignation of different textures through ME2 works as supposed? P.S: currently working on the wires: I am making picketing lines much shorter (and maybe I will add a swinging animation to them), and the suspension cable will feature a catenary bending ![]() P.S: maybe we should add the normal map to balloon's materials... the map is ready and included among the files I have uploaded, but still not featured in te GR2 file settings |
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#4074 | ||||
Navy Seal
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I have not seen this before. I can manually edit all setting. Quote:
So other than perhaps date - not control over the tga files Quote:
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Here are some turned to get a better light effect ![]() ![]() ![]() ![]() |
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#4075 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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- setting barrage balloon fields as an "air convoy" (but would it really work ![]() - creating proxy units for each skin we want to use (I am sure about the effectiveness of this method) Quote:
![]() The effect of normal maps would be especially noticeable with side lightening, as in the set of screenies you have posted before. Not really needed as those balloons willl be normally seen from far away (no stock plane has bumpmaps by the way), but since we are at it, we can test it anyway ![]() More important, we need to test that the LOD model is working as supposed. Tell me when you are ready, and I will send you a patch for easing the test ![]() |
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#4076 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ Trevally
Final version of the balloons, fixing the problem of unit properties tab in ME2 being blank: http://www.mediafire.com/?5e4enqb125rs8a7 included in the package, a test patch turning LOD model's skin into a bright red one. Enable it on top of the main mod whenever you want ![]() |
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#4077 |
Navy Seal
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Thanks Gap
![]() I am starting to day to make OHIIv2.3 I only have about 1 hour free today ![]() One a full upgrade to v2.3 and the other a upgrade only version. Hope to have more time tomorrow |
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#4078 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#4079 |
Navy Seal
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yes - thanks Gap, that would be good
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#4080 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Okay, today I will try gathering and summarizing all the information I have available
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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