![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#11 | |
Watch
![]() Join Date: Dec 2009
Location: Seville, Spain
Posts: 20
Downloads: 45
Uploads: 0
|
Quote:
It has no solution, only reload a previous saved game ![]() ![]() Playing a lot of time, I've seen that you can avoid this issue making the patrols shorter, only accomplishing one or two objectives and returning to base, without further delay. I've done so and haven't get that bug again... ![]() If you extend for too much time the patrols, the game will accumulate more and more traffic data, becoming more resource demanding and then will get overloaded and ralentized, and when you return to base the autosave will crash for sure ![]() If you want to be sure of having savegames not corrupted, you can save the games without the replay, which it has the bigger piece of bytes on the savegames. Hope these advices will help ![]() P.S. I have not tried myself, but perhaps a solution for recovering your game could be deleting the replay file on the folder, leaving alone the other data file, like if you had saved without the replay. I'm not sure how the engine matches the save data, perhaps you can get it comparing the savegames with and without replay. It's only a idea, but maybe... |
|
![]() |
![]() |
|
|