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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
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i can see enemy ships from 3x the distance that Docks/ports render, using Trigger maru 2.5 if that helps..
how can i increase the distance at which docks/ports are visible to be the same as that of ships? |
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#2 |
Stowaway
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There is a file you can change but I don't know which it is at the moment.
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#3 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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so annoying lining up a shot on a ship you think is visible in dock then having the torpedo slam into the dockside that draws infront of it..
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#4 | |
Stowaway
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it will be more taxing on your computer and video card to render things when you are farther away but I always felt it should render anything in your distance of vision so that would be my goal if I were to try and mod it. it maybe as simple as not having low resolution images for the game to use to generate them or something as basic as that. |
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#5 |
Gunner
![]() Join Date: Mar 2005
Posts: 91
Downloads: 88
Uploads: 0
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i have no idea where to begin to mod something like this, but most pc's nowadays are well beyond what was available at game launch so i think the performance loss would be minimal to nothing.
think its possible to mod in? would it not be similar to how mods have increased the distance that ships are visible? |
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#6 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I don't really understand why this sort of thing would be more taxing. Rendering ports (or whatever) would generally mean more objects to be rendered in your view, but they would be smaller and less detailed at a distance, so wouldn't that counterbalance the requirements? |
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#7 | |
Stowaway
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im no expert on all this so I could be wrong but I think the things that are rendered at distance really need both high and low res images to do so. just putting it out there as something to watch out for. as far as being taxing its going to require it to be generated constantly and the game is always generating the entire world and while its not all visible it is still being processed by the game engine during the game so it knows when and where things need to appear and disappear and its under great stress so anytime you add to that demand it can cause issues with someones game if they don't have a newer computer to handle it. think of it as the straw that breaks the camels back kinda thing because the game engine is always going at 90% capacity under normal conditions then you throw in some large scale activity and your up to 98% of total capabilities it can handle so even small things added to those demands can be a crap shoot if they will go unnoticed or if they cause side affects |
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