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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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I made a no searchlight mod for Bubble, removes searchlight from merchants and large capital ships. He would probably send it to you. I never quite finished my night surface env, just tweak nights and AI so you can better pull off night attacks. Bubble uses it and likes it ok, but hopefully I can finish it. Think I included night env and no searchlights in one mod. I think I have it if you want to try it..
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#2 |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
Downloads: 210
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For those wanting to know what it is like at sea in real life. It is dark. Saying that once your eyes adjust you see much more than you think you could otherwise. Part of my duty at sea while I was in the Navy was forward and aft look out. I didn't like missing sleep but I did love being alone in the dark with nothing around but open water.
On a moon lit night you can see for miles. If you have clear skies you can see the bright glow of the center of the galaxy we live in with the naked eye. A submarine would have been easily spotted by a look out but only if certain conditions were right. Of course is there a moon? In the field of view does the boat pass in front of the moon reflection in the water? Is there phosphorus in the water? If so the wake itself will create light that can be seen. On a moonless night pretty much the best you can do visually is hope to get a silhouette on the horizon where the star field can highlight the background. A moonless surface attack could get a submarine extremely close but if they come in too fast wake can give away the position especially if there is phosphorous present. During stormy weather ... well it simply depends on the weather. I have seen it stormy at night where visibility might have been 100 feet at best. I think the worst day storm or fog condition I saw put visibility at 100-200 yards. I have seen it blow 60knot winds so it was raining sideways but the sea perfectly calm and I have seen 12-20 foot seas with a bright sunny sky. Take every possible weather condition and throw them in a bag and pull out two and I bet you that you can see them happen at sea at the same time. Sure we had radar but we still held manned lookouts. I found it to be a fun job and during the 4-8 watch there is nothing that beats those open ocean sunsets and sunrises. |
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#3 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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I had another frustating experience with TMO. I tracked a lone merchant at night, had a perfect setup, raised my scope at 2,000 meters for a final check. The ship instantly spotted my scope and started taking evasive action.
![]() Anyway, digging through the AI files, I think I found the problem. RFB and the stock game have a detection threshold of 120 seconds, which as I understand it means that even when all the conditions are present for the AI to spot you, it takes an initial 2 minutes before the AI reacts. In TMO, this time is reduced to 0.5 seconds, so the AI spots you instantly. The TMO "easier AI" mod has the same issue. I am going to bump up the detection threshold back to 120 seconds and test it out.
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#4 |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
Downloads: 85
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#5 | ||
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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false alarm, turns out stock uses a detection time of 0.5 as well:
http://www.subsim.com/radioroom/showthread.php?t=111395 Based on my reading of the (visual) settings in the SIM.cfg file, the AI should not spot the periscope at all ?!? ![]() Quote:
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#6 |
Watch
![]() Join Date: Oct 2013
Posts: 24
Downloads: 27
Uploads: 0
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Seems like the Mechants are better at detecting you than the IJN.
I contacted a group of heavy cruisers just south of Truk on Nov 3rd 1943 and after a 2 day chase that ended in the Bismark sea I'd managed to sink 5 of them,and didnt get detected by any of them until after I'd carried out my attack even though the 1st attack was in daylight with light fog and was around 1000 yds from the nearest one. Later in the patrol I found an unescorted convoy of 6 Merchants in the Bismark sea. Easy pickings I thought, how wrong I was! Although it was similar conditions and my attack strategy was the same I couldn't get within 2000 yds before they detected me. Doesn't make sense sometimes. I'm not complaining though, 5 Heavy Cruisers in one encounter is the stuff dreams are made of. TMO 2.5 RSRDC for TMO OTC for TMO 2.5 ISE v3 + associated patches 100% realism |
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#7 | |
Navy Seal
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Is it possible he didn't see you, but heard you? |
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