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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Pacific Aces Dev Team
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To be honest, I've pretty much given up on playing further than early 1944. It does get rather silly, late-war.
My biggest peeve is that one you're equipped with a snorkel, you're pretty much restricted to 1x time compression, since aircraft spottings through the periscopes don't get reported other than as icons on the map (assuming low realism). If you're playing late-war, you've either got to do everything in real-time or run the risk of sudden air attacks. Sure, the Allies had centrimetric radar, but the U-boat men also had eyes. The other immersion killer for me is the lack of any modelling of sonar blindness. It's been pointed out by others, too, even in this thread: realistically, a speeding DD should be deaf, and even a slow-moving or stopped DD shouldn't be able to pick you out for about ten or fifteen minutes after a depth-charge launch. Using the external camera, it's pretty easy to prove that DDs and DEs react to your movements underwater, even while depth-charges are exploding nearby. At least the modelling in early-war scenarios is pretty good, so for now I'll just play up until about the beginning of '44 and abandon careers at around that point. It's a shame, but we have to be pragmatic and make the best of what we have. |
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