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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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![]() Last edited by Husksubsky; 10-31-13 at 10:07 PM. |
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#2 |
XO
![]() Join Date: May 2008
Location: oslo,Norway
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Next version is up.
And true the KDB doesn t work above 16 m. I kept the shallow snorkeldepth search for use with the CHG, but added 25 m as suggested. Have not tested with Balkon . The KDB doesn t really need need the baffle. I might add more scripts later, but not sure where to go from here.Don t want to make too many either. Maybe scrap some and make groups for different types of Hyds and a more realistic deeper deep water search hmmm.. Last edited by Husksubsky; 11-01-13 at 09:53 PM. |
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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In my version I like to have the depth under keel announced. I've run aground in the past.
There is also no way to script (I don't think) for aircraft detection trapping. I have been sunk while on script by aircraft. We need a reaction command to aircraft spotted. Just my two cents worth. ![]()
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#4 | ||
XO
![]() Join Date: May 2008
Location: oslo,Norway
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Downloads: 254
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![]() Quote:
Ive run aground plenty of times with the original 32 m script. Thats why I made some shallow water ones. Thats was my hole idea to start with..just to tweak depth for myself. It just escalated a bit Im no wiz... I just shuffle with Trevs commands Quote:
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#5 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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Yes, it is true that we must still be "on watch" as the scripts run. My scripts just have the depth announced each loop. That way, being captain off doing something or reading, I can react to a scary shallows. The script does not react.
It is too bad we can't do any IF programming to check conditions. That would enable a whole lot of possible auto reactions. Such things as IF depth is less than x, do this command. Maybe later. I too don't know enough to do other than use the commands given us by the smarter folks.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#6 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
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![]() Quote:
Maybe change stopping at contact and aborting script if contact spotted during scope sweep too but I m not sure.Sometimes thats nice but others you maybe just want a report and continue.What you think? |
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#7 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
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Sure. Here is what I use:
Get_depth_under_sub_keel,0,0,0,0,0,0,15 ;- get the depth under the sub's keel
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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