![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#7 | |
XO
![]() Join Date: May 2008
Location: oslo,Norway
Posts: 424
Downloads: 254
Uploads: 0
|
![]() Quote:
(Maybe this has to do with why my "realistic hydrophone" mod doesn t work perfect?) I just did those shallowwater versions cause I tended to hit bottom at uk coast. 1) GHG (GruppenHorchGerat) -originally installed on boat. Surfaced------------------17 000m Periscope Depth (12m)-----25 000m Depth 30m and below-------40 000m (maximum range) 2) KDB (KristallDrehbasisGerat)- optional rotating device that eliminates blind spot on the bow. Surfaced-----------------------0m Periscope Depth (12m)------22 000m Depth 30m and below--------38 000m (maximum range) 3) Balkon Gerat - optional device, better than previous two. Surfaced-------------------17 000m Periscope Depth (12m)------27 500m Depth 30m and below--------40 000m (maximum range) I can duplicate all the Deep water versions and make them 25 meters versions. It won t take long.Or 20 meters maybe?If many players have hyd starting to work at 16m+ Its well worth the effort. Am I correct if SH5 doesn t give like 80 meters any advantage over 35 meters when it comes to listening? If Im wrong pls tell me and I can make some 60+ as well. Changing depths doesn t take much work. I just make some more subcategories so they don t get too crowded. I also played with the thought of cutting time by setting TC8 while boat is turning and soundman do the hydcheck. Regards Last edited by Husksubsky; 10-29-13 at 05:30 PM. |
|
![]() |
![]() |
|
|