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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() Quote:
But, it is a great help to activate/deactivate mods. Even so, JSGME can mess things up and in that case Webster's instruction http://www.subsim.com/radioroom/show...28&postcount=1 is the one for those who think a corrupted JSGME install is the culprit. BTW - as I haven't seen this before - could you please explain the differnce between 'manually mod a game/JSGME modded'? If you mean to apply mods by dropping them into the C:\Ubisoft\Silent Hunter 5 folder I can just say - that's a risky way to go. When/if disabling mods in that folder this has proven to leave leftovers that mess the whole game up. |
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