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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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You could either open op a new topic on the find, or see if it somehow relates to the silentotto CTD hunt topic, or post it in a relevant mod compilation topic.
I think best would be to start a new topic with as titel the important impacted mods .. or list .. or something. That way it can both me discussed and refferenced if needed. |
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#317 |
Swabbie
![]() Join Date: Nov 2012
Location: South Africa
Posts: 14
Downloads: 96
Uploads: 0
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Will do, thanks PLJ
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#318 |
Watch
![]() Join Date: Oct 2013
Location: BRAZIL
Posts: 15
Downloads: 151
Uploads: 0
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Please ... someone posts a list of more current mods .... because the list to be setting an example to be pretty old ... thank one extrageiro
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#319 | |
Navy Seal
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It will look something like this soon:-
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#320 |
Swabbie
![]() Join Date: Oct 2013
Posts: 9
Downloads: 9
Uploads: 0
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The Mods don't seem to work
Hello, I have installed mods using the Generic Mod Enabler as per the tutorial in this thread, I have added a few mods to the activated mods list, that all went really well, but in the game there doesn't seem to be any difference. Am I doing something wrong? These are the mods that I am trying to run:
Ui-Boat V5.02 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Thanks for any help, I can't wait to get this game up and running! |
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#321 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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1: folder structure is: <gamedir>\MODS\<modname>\data 2: folder structure is: <gamedir>\MODS\<modname>\<modname>\data My guess would be 2 .. make it 1 ![]()
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0x0000005 ruïning your day when trying to load the patched sh5.exe ? Click. |
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#322 |
Swabbie
![]() Join Date: Oct 2013
Posts: 9
Downloads: 9
Uploads: 0
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Thanks so much!
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#323 |
Watch
![]() Join Date: May 2013
Location: Bergen, Norway
Posts: 20
Downloads: 71
Uploads: 0
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I use the UHS mod along with a few TDW mods but with no UI mods. My boat is floating really low in the water while surfaced. What's wrong? I've tried to fix this for hours now :p
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#324 |
Swabbie
![]() Join Date: Oct 2010
Location: Cheyenne, Wy.
Posts: 5
Downloads: 56
Uploads: 0
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Does anyone know of any mods that improve the way enemy ships take damage? I loved the way in SH4 (TMO 2.0) that ships flooded and took extra damage from subsequent explosions and fires. There's something deeply satisfying from watching a ship break apart and sink after a well calculated firing solution comes to fruition. In SH5, it seems we have to just take down a ships HP and wait for it to slowly sink in one piece, without so much as a list or trim change.
I have found mods for more realistic damage for my u-boat, but I can't seem to find anything that fixes the way enemy ships are destroyed. My current mod list: Accurate German Flags DBM BG VID SteelViking's Interior v1.2 SteelViking's Interior v1.2.2 Patch Equipment Upgrades Fix 1.4 by the beast Equipment Upgrades Fix 1.4 Patch 1 Equipment Upgrades Fix 1.4 Patch 1 hotfix EUF_UBoat_FX v0_0_3 by th ebeast AI sub crew 1_0_2 by TDW NewUIs_TDC_7_4_2 by TDW Manos Scopes-patch for 16x9 IRAI_0_0_39 by TDW R.E.M. by xrundel the beast 1.2 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatable Speech fixes and additions(english version) OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 v2.2 NOZAURIO'S SKIN (Standard No Emblem) v-1.1.0 TheDarkWraith_DC_Water_Disturbances_2_0_SH5 gap - Alternative Cursors & KM Map Tools v2 - 1. Base Mod gap - Alternative Cursors & KM Map Tools v2 - 3. Shadowed Cursors I'm adding some of jsizzles charts to my list next time i get into port, it would be great if i could add something that made ships actually die instead of slowly sink straight down like they are going to PD. |
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#325 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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JSGME help links and common error solutions |
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#326 | |
Swabbie
![]() Join Date: Oct 2010
Location: Cheyenne, Wy.
Posts: 5
Downloads: 56
Uploads: 0
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Thanks again, and good hunting! |
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#327 |
A-ganger
![]() Join Date: Jan 2014
Location: Doncaster UK
Posts: 71
Downloads: 76
Uploads: 0
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Are the mods in the first post on this thread still relevant?
MightyFine Crew Mod Reworked Morale & Abilities Dynamic Environment SH5 Tarnmatte Anechoic Coating (SH5 Type-VIIC) Equipment and Upgrades by TheBeast FX Update IRAI German U-Boat Crew Language Pack Stormy`s DBSM collection SH5 Multiple UIs for SH5 with TDC and Automation Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith <<<<<may be within TDWs UI mod as an add-on soon Depth charge water disturbances Open Horizons II And can I start downloading now or should I wait untill I install SH5 which wont be until Thursday. This forum has got me going now even convinced the wife to raise my allowance to be able to donate ![]() It looks like I should have read all of this thread before posting as I now see that you have been updating all of the time "thank you"
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My principals are not for sale but can be rented quite cheaply Last edited by The scorpion; 01-13-14 at 04:31 PM. |
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#328 |
Bilge Rat
![]() Join Date: Oct 2013
Location: Komsomolsk-on-Amur Khabarovsk territory
Posts: 1
Downloads: 152
Uploads: 0
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#329 |
Navy Seal
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#330 |
Nub
![]() Join Date: Jan 2014
Location: City Island, NY
Posts: 4
Downloads: 1
Uploads: 0
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Thanks OP!
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I said Das Boot, not Das Booties! |
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