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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
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Started a new campaign (OH) in Mamel. Sank a merchant and sailed to some port a few km's NW of danzig (forget the name but its on the bay) and there was a german capitol ship and a couple DD's sitting off the coast with their guns trained at the port but not firing. I sailed towards the coast past the ships and decided I had to save the game and leave.
WELL when I loaded it back up the ships were all of a sudden firing over my head, shelling the port! (pretty cool actually, immersive) so I high tailed it out of there back towards the ships but within 2 minutes they all stopped firing. Thought this was odd. So I saved the game and re loaded and they were firing again ![]() Wasnt sure which thread to post this in so I posted my own. Assuming it has something to do with IRAI or the OH campaign. Heres my mod list: Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\MODS] Accurate German Flags sobers game loading tips V8 SH5 Das Boot Departure Theme SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 6. Sleet for Winter Campaigns DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - Sobers Sky Mechanics v1 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_4_2_ByTheDarkWraith Submarine's .sim&cfg (modified for engine ratio + independent control patches) Sjizzle's - Charts for NewUIs part1_07.06.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II_full v2.2 R.S.D. - Reworked Submarine Damage v5.4 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) Bullet_spark_test SkyBaron's Leigh Light for SH5 1.1 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement Mod sobers bad weather deck gun V5 SH5 sobers map colors SH5 V1 silentmichal's interior mod 1.2.3 SH5 Longer Repairs v.1.01 Capthelms SH5 Audio Mod DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters Last edited by Hotjoe; 10-25-13 at 10:40 AM. |
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#2 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I think I know what goes on: some German guns have sharshells in their ordnance loadout but for some reason, once they fire a starshell salvo, they get stuck at maximum elevation. Might be a stock bug, or one induced by IRAI. Until TDW looks into it, the one fix is removing starshells from their ammunition loadout.
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#3 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Nope .. no starshell issue here.
What happned is this: You went there, and by the time you got to the port, the little coastal boat was shelled to death by them. Doesnt take more then a few shots either. The ships WONT fire on docked ships. You saved, and reloaded .. and the coastal boat gets spawned again .. shelled to the bottom, and the ships have no target again and sit there. |
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#4 | |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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#5 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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This is a hidden cheat as well .. go to a harbor, shoot up the ships that are docked till you have their tonnage registered, save, load, repeat. Kinda dumb how damage is saved .. needs a mod imho. |
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#6 | |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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