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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 | |
Swabbie
![]() Join Date: Oct 2013
Posts: 7
Downloads: 8
Uploads: 0
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![]() Quote:
If you need to go through a larger course, speed or depth change then the helm is the place to do it (or at the WLR 9 if there are torpedoes in the water). On a real boat there is a WLR 9 repeater on the conn which allows the OOD to make course changes so having the helm commands there make sense because he can call out new helm orders from there anyway. You can't ask for realism and then complain that it's too realistic IMO. But yeah, they did drop the ball on the AI and if they had included a mission editor someone would have made up a RSR command\mission set a long time ago, but that was long before software developers realized the value of custom mods in extending the lifespan of games (and that it can sell a lot more of them) so no SDK for us my friend. |
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