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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2013
Posts: 24
Downloads: 10
Uploads: 0
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I like challenge but when I had 4/5 of my torpedoes detonate early time and again that was it for me with dud torpedoes, fuel was annoying, I don't mind co2, air, and battery and they add to the challenge since they can reach danger when surfacing is a horrible idea. I don't think I'll ever be hard core enough for manual aiming as my norm.
Last edited by SinStar87; 10-21-13 at 02:17 PM. |
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#2 |
Chief of the Boat
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Play it at the realism setting your most comfortable with.
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#3 |
Stowaway
Posts: n/a
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All realism options checked except for Map contact updates and Weapon Officer assistance so it's 94%.
Additional mods:
41-43: I have never went over 25,000 with a VII against a convoy, though a Type IX patrol to the U.S. East Coast or the South Atlantic is very likely to bring better results. 43-45: What's a GRT? Returning to port in one piece is already a great success, imho. |
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#4 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Fuel should be the least of your worries, since GWX gives you enough for at least 75 days in the VIIC.... in real life, U-boats did not go tearing around the ocean at flank speed looking for stuff.
As for my gameplay: I am only just getting the hang of manual targeting, so I tend to practice that in single missions, or throwaway careers, rather than my serious careers. Other than that, I check everything except the outside camera -- yes, I like the eye candy, and no I do not use it tactically. I go directly to my assigned grid at economy speed, and while sailing out I engage only with ships of 5K tons and over (on the assumption BdU would prefer I arrive on station with my torpedoes, but would not want me to pass up a major merchant or capital ship). Once on station, anything goes. I stay on station 14 days. At 14 days, if I have fewer than five torpedoes, I head home, again in economy speed. If I have more than five or more, I used coin tosses to decide a) stay on station another 7 days, b) head for a replenishment ship (if within 7 days sail), or c) go back home. Usually, therefore, I am out for at least 28 days, and often 45 or so. If I get sent to a replenishment ship, it might be 90 days before my crew gets back to home base. 39 through early 41, I count any patrol with under 30K a real disappointment, and over 60K with great joy.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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