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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2041 |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 27
Uploads: 0
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I get the same results as you, using Blender. The file size after export from GR2 Editor is 335kb. Import to blender, and export without making changes, file size is 109kb. I tried the same file using XSI Softimage, the file size is larger (421kb) without changes. There is an AO map created, even though none is listed under materials in GR2 Editor.
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#2042 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#2043 | |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 27
Uploads: 0
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You can see significant differences in the files just using notepad, both the obj and mtl. |
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#2044 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Ok! Thanks for the clarification, good to know it's not something I did!
![]() And I thought that was a easy fix... |
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#2045 |
Watch
![]() Join Date: Jul 2013
Posts: 16
Downloads: 27
Uploads: 0
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#2046 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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No nothing that important, it was a simple aesthetic issue, when you begin the game, there is couple of crates annoyingly hovering over the harbour and I just wanted to put them down to the ground
![]() Maybe I'll just lower the whole crate pile in GR2 editor... |
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#2047 |
In the Brig
![]() Join Date: May 2013
Posts: 96
Downloads: 1
Uploads: 0
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This tool still unsucessfully extracts SH3 models. It doesn't extract the shader layer correctly.
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#2048 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2049 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2050 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() Because all the crates are at the same level, but the actual harbour height has differencies, so the harbour parts that are lower have levitating crates. If I lower the crates (I cant touch individual crates, they are part of a group), some will sink into the harbour. So that's why I wanted to edit only some of the crates and leave others where they are. But still this is my plan B! |
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#2051 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2052 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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![]() I got pretty good results just lowering them all in GR2 editor, probably nobody will notice that there is something fishy going on! |
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#2053 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() http://www.mediafire.com/?5zxbgy8wd3575su All the crates were lovered by 10 cm, except for the group at the end of the main dock, which was lowered by about 1 meter. Included in the package slightly improved crate textures: ![]() |
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#2054 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#2055 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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- exported crate meshes from small_generic_01.GR2 (default export options, but I could have selected only vertex coordinates); - imported/edited/exported them in Wings 3d; - imported back in GR2 Editor (strict import. Only vertex coordinates were required, but I coud as well import the remainig stuff with no apparent flaws). What GR2 Editor version are you using? Your problem likely comes from there. If you want, I can send you my edited obj file for you to check if you can import it ![]() |
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