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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#526 |
Captain
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Posts: 542
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heh ... nice one gap ...
![]() No we dont .. but if damage boxes can handle simple math, it could be possible I guess ? Again, I have no clue on how the stuff works as I am not hindered by any factual knowledge on what is in these files ![]() ![]() Edit: I'm lying .. they look like databases to me .. anyone tried to handle them as such yet ? |
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#527 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#528 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Yoda in disguise then ? Using the Force to sence what information I need to answer my own questions
![]() I would love to see it possible to preset damage to a sub before mission start .. would that be doable ? It would enable a lot more authentic replays. |
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#529 |
Navy Seal
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I'm done with type VIIA...Now, strating type VIIC which have more equipment to display, things are going to be a bit squeegee...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#530 |
Samurai Navy
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Location: Germany
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Nice
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#531 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Quote:
![]() Probably the best place for UZO and conning tower hull integrity should have been the 'external equipment' tab, but I suppose you wanted to keep some free space for the multiple flaks of later U-boats, don't you? ![]() Quote:
![]() ![]() I don't get you here... |
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#532 | |
Navy Seal
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unnecessary EDIT: Don't get picky to much or I will place diesel engine right next to the Captains bunk, let's see then how will you take a nap... ![]() ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 10-16-13 at 08:24 AM. |
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#533 |
Captain
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Posts: 542
Downloads: 70
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#534 | |
Navy Seal
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![]() Quote:
I also have some cool requests...like inability to refit at every single base, time delays while refitting, inability to use periscopes with flanks speed and so on...Those "little " changes would mean a LOT...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#535 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Hey can a fire break out with your mod i didnt testet it yet. If no i think it can be a nice feature
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#536 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#537 |
Samurai Navy
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Location: Germany
Posts: 596
Downloads: 201
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Okay
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#538 | |
Captain
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Posts: 542
Downloads: 70
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#539 |
Navy Seal
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I think we can't....
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#540 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
![]() ![]() Most damages are stored in savegames. One could create a single mission and combine it with a savegame edited with the desired damage levels. There is shortcoming to this method though: end users should play the mission using the same mod loadout as the savegame creator. Another possible way to implement your idea could be via script, but I am just speculating here... ![]() |
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