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#7 | |||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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![]() Quote:
So, is that what you're trying to simulate here, i.e., some % chance that the plane will be using an undetectable radar type and therefore not be detectable by the uboat with much if any warning? Is the difference in airplane radar types vs u-boat detector types not modeled in the game, so you want to simulate it with this approach? Or are you really trying to simulate a situation where the airplane's radar would be detectable but the plane wouldn't just be cruising around with it always on (and therefore always be detectable at long range) but would instead be turning it on occasionally and leaving it off the rest of the time, so you want to simulate situations where the plane sometimes first detects the u-boat (and vice versa) at relatively short range because it happened to turn on its radar when it happened to be fairly close to the u-boat? If this were the goal though, I assume you would want to mod the airplane radar 'cause you would not really want to airplane to locate the sub from any further out than it actually "turns on" its radar. Would the approach you take to this, in terms of choosing whether to mod either the u-boat's sensors or the airplane's radars, differ depending upon which of the two theoretical "problems" described above you were trying to fix, or is it just a question of planes never surprising subs the way the game works now and you're trying to simulate surprise no matter what the reason? (I'm just curious - I've never survived late enough into the war in my 3 careers so far to have radar detectors, and I'm always being "surprised" by aircraft anyway, even in the early war period, in that there is never any time to do anything (other than crash dive) between the time I first get an "aircraft sighted" warning and the time the bombs start falling, so I don't have any practical in-game experience to judge this issue by)
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