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Old 10-10-13, 03:37 PM   #8
Stealhead
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Quote:
Originally Posted by Crécy View Post
Yes. It seems to be quite well done. I'm not sure how it will handle the fuel and ammo shortage, though. Is it just reduced supplies or is it not represented. Or can it even be accurately represented in this game.

It says in the description that the Germans get a temporary supply boost for capturing Allied depots marked with a "*" after the village name.I think the fuel shortage is designed into this particular scenario of course it means low on all supplies.Most of the scenarios use different means to simulate things that the TOAW engine is unable to fully.

The game does have a pretty good supply system except it simulates all supplies.(which is some what realistic typically the most effective army does have all of the supplies that it needs.)

Anyway what said is true about unit types you do have to use them correctly or you will not get the best results.There are many different unit icons but the unit size is important.Page 30 and 31 tell you what the unit cards and all the numbers mean.One thing you should look for is an "E" on an enemy unit card (assuming you have the recon to know his disposition) and "E" means that unit is entrenched and will be very hard to assault.The numbers on the bottom left are the units attack strength and on the bottom right are its defensive strength. For example in the 3rd post the 2nd regiment of the 3rdFJ(near the hill) it has a fairly strong attack and offensive ability.

Page 80 and 81 lists all of the unit icons if you are curious it can be hard to remember all of them.

Last edited by Stealhead; 10-10-13 at 03:54 PM.
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