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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#151 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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Why in hell i am wasting time again with you? You are polluting this thread and people are sending messages in private telling me that i am incredibly tolerating your arrogance since far too long. I work on 2 games none of them got release because both developers run out of fund and after this bitter sweet experience since the second developer didn't pay me for 3 month then i accept a teaching offer in college. Some of my formers students work on game like Prince of Persia, Tom Clancy Splinter Cell, Assassins creed, Mortal Kombat and others! Do you think you can teach that in college for 6 years if you have no clue about what your doing? I also have teach Photoshop, webdesign, marketing and page layout! So please get out of here and work on your project instead of polluting this thread like cheap trolls! |
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#152 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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We seriously request a moderator to stop this circus once and for good since my patience is wearing thin!
This thread is currently hijack! We sincerely apologies to our supporters for these incidents but we have no control over it. Last edited by Hans Witteman; 10-05-13 at 04:13 AM. |
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#153 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
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Hans, i worked on over 40 projekts and i earn money every day with my work.
I didnt insult or taunt you or your teammembers with my postings. Why in hell you explode insuch way? Stay cool.
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual |
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#154 | ||||||
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
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I don't know, tell me.
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#155 | |
Swabbie
![]() Join Date: Sep 2013
Posts: 12
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Please don't misunderstand me but I think it's time for an Forum Administrator to take position. Personally I don't care anymore about what Xaron and Sung are posting.From my point of view they could stay full day writing here what they want. Anyway bad publicity is at least as good as good publicity in terms of building audiences. If they want to support us perfect, if not it's their choice. It's normal not everyone agreed with a idea, it's normal that there is no project that could make everyone to be satisfied 100%. But for sure there are other thread followers that are more open and willing to discuss in a healthier environment. For all the thread followers, I am sorry for this situation. Best regards and thank you Gabriel Ps No, I'm not meaning banning or anything that could be associated with forbidding the free speech. But something should be done regarding distorting statements, personal attacks and mocking others effort. It was not ethical from me answering them in the same terms here, it was disrespectful regarding the others thread followers and I am really regret that.It won't happening again because I care about the people who support us. Even only with good words. |
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#156 |
Developer
Join Date: Mar 2008
Posts: 335
Downloads: 6
Uploads: 0
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Gabriel,
constructive criticism is support. In the first post you wanted a discussion about Atlantic Warfare? I belive that such specs never will be finishing the game. Why is that an attack? I think also as a player that stearing merchants will be a boring thing. Others love it maybe. Thats ok. In german there is a word for things that would be make all possible. The word is "Eierlegendewollmilchsau" I didnt know the english word if it exist. Such a thing will satisfy all, but none. You are a very good modeler but is it possible to program it? Why we can not discuss in a normal way? Greetings Sung
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SILENT DEPTH the submarine simulation for your mobile device www.silentdepth.com https://www.facebook.com/silentdepth/ Silent Depth Manual |
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#157 |
Pacific Aces Dev Team
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"All-in-one device suitable for every purpose"
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#158 |
Born to Run Silent
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Ok. Simple. Keep this thread on topic, do not derail it, OK? Please free to discuss this project and ask questions about it, but be polite, and save your criticism for your own thread.
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SUBSIM - 26 Years on the Web |
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#159 |
A-ganger
![]() Join Date: May 2009
Location: nach Deutschland
Posts: 75
Downloads: 346
Uploads: 0
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My promise to help still stands. Just ask or PM me and if I can do it, I will.
Remember, when we complain about the paucity of games\sims in this genre, implicitly we are acknowledging that we want a bigger pool to "play" in. I would rather that people try and fail, than not try because of the fear of failure. Good luck guys. |
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#160 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
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We truly appreciate your support and we will be able to make it happen if more Sim enthusiasts like you rally behind us. Regards the Atlantic Warfare team |
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#161 |
Gunner
![]() Join Date: Feb 2008
Posts: 95
Downloads: 18
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Great news, i am a dedicated old SH fan and i am really very happy to hear news about Atlantic warfare. Keep the great work guys.
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#162 |
Ensign
![]() Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
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Hi there, please don't be afraid that I post again, I just have some questions, even though some of them are pretty specific.
1) As there will be multiplayer, will there be the possibility to team up with friends to staff battle stations? 1a) If so, what happens when one player has a disconnect? Will the AI take over? 2) As you like to integrate a "complex sinking mechanics and advanced damage managing system": Can I run into other ships (ramming) and sink them? Especially against submarines that was quite a successful tactic. 3) As I can free walk on all ships: How's that going under battle conditions? All bulkheads are locked in that case, can the player still walk through the ship? Will he be able to open and close bulkheads? 4) Let's assume a direct hit into the rear section of the ship. The engine room is flooded. Will the engine stop working? 4a) Can the player do repairs? 4b) So the engine room is flooded. Can the player open the bulkheads and sink the ship? 5) Will there be land masses? 6) How large will the area be at all? 7) I can fly planes, can I start and land them, reload ammunition? 8) When a player is hit over water, what happens to the player? 9) Can I make Kamikaze attacks? 10) Can the ships attack land based targets if there are any? 11) Will there be really all ships (the royal navy alone had 88) included, all free accessable and free to walk on? Thanks for your answers! ![]() |
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#163 |
中国水兵
![]() Join Date: Apr 2006
Posts: 271
Downloads: 82
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Mmmmm......That is a long question list Xaron,but good to ask everything.Personally, I would like to see a real COMPLEX simulator as a base reléase, and I dont mind if I am going to pay 200$ and its finished by 2017.
Keep up working guys!! Regards. |
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#164 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Thank for your support! ![]() Regards the Atlantic Warfare team |
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#165 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Often even in the best simulation game we cheat in many aspect of the game mechanics but as long as it do what it suppose to do. Some systems are very close to their real world counterpart and other are only smoke&mirrors since even with today technology we are limit in what a computer can render in real time. The future will surely be very exciting regarding the advance in real time rendering. Regards the Atlantic Warfare team |
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