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Old 10-03-13, 02:31 PM   #1
biosthetique
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In other words, you are saying that the AI you created does not allow anything to be done, but a 6/8nm max distance mark28 ADCAP mod 7.

Then we can shoot manually torps at a longer distance as long as we don't have a solution on the target?

So you want me to shoot at a tango only when I can see the white of his eyes?...I might as well ram him for all intent and purposes!...Does brushing incident count in the mission total points?

That is awesome!...OUSTANDING!...Coughing VERY loudly...not!....Come on!...Plimus is not gonna be very happy!

I am going back playing GCB2, because for it's value, it is the perfect game!

Last edited by biosthetique; 10-03-13 at 02:47 PM.
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Old 10-03-13, 03:02 PM   #2
emsoy
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Hm... not exactly...

We can easily lift the practical firing range limitations and let the AI shoot at any target within kinematic range. In fact that's how it the sim handled it for a while. So the functionality is already there - we also do on-the-fly DLZ calcs for SAM/AAMs to allow weapons to be fired 'early' to hit a fast closing target like an ASBM. But for relatively slow tops and fast ships this leads to a lot of stupid shots as the weapons are usually detected early and the defender has lots of time to move out of the way.

You can BOL-fire torps at any time, and guide them to any target.

As for fighting other submarines, sub-vs-sub is like a knife fight in a phone booth. If you get a good firing resolution on a sub beyond 6-ish nautical miles it suggests there might be something seriously wrong with the sensor model. So the firing range limit is pretty much a non-issue there, at least as far as I know.
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Old 10-03-13, 04:33 PM   #3
biosthetique
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EMSOY, I am worried about you eyes.

All I have been talking about, was SubvsSub.

And NO, it does not have to be a brawl!.....

But it is OK now, I already canceled the charges on my CC!....The fish is already in the water, the wire just snapped!...Can you hear it acquiring the target, it is going active....
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