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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Airplane Nerd
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Still got a great project with great work being done, I see.
![]() Keep it up man! ![]()
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#2 |
Swabbie
![]() Join Date: Jan 2002
Posts: 12
Downloads: 250
Uploads: 0
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brilliant so much potential
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#3 |
Born to Run Silent
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What's this game called?
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SUBSIM - 26 Years on the Web |
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#4 |
Planesman
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It's called Sub Commander
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#5 |
Born to Run Silent
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Nice. Keep the updates coming
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SUBSIM - 26 Years on the Web |
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#6 |
Planesman
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Version 0.17 released!
Download here: http://goo.gl/cRdSoM Changes:
Also updated the screenshots in the first post of this thread to show off the new tactical map and periscope view! |
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#7 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
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Hi Geoff,
I've been playing this for the weekend, and a couple of thoughts: a) can there be an auto-navigation option, so instead of controlling the subs' movements, these are delegated to the navigation officer, a la SH3? b) Can the crew give warnings about system failures instead of just 'a muffled bang was heard' or me having to carry out sweeps of the systems to find out if anything has broken yet? I'm sure a systems panel would throw up alerts for something as critical as the Reactor 1 coolant pump failing... ![]() Also, are there any ways of dealing with major fires or radiation leaks, such as using the ventilation purge system, that I am unaware of? Other than these queries, a good involving game! ![]()
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Hanging on in quiet desperation is the English way... |
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