SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims > Sub Commander
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-01-13, 10:06 PM   #1
Red October1984
Airplane Nerd
 
Red October1984's Avatar
 
Join Date: Aug 2011
Location: Texas
Posts: 6,243
Downloads: 115
Uploads: 0


Default

Still got a great project with great work being done, I see.

Keep it up man!
__________________
Red October1984 is offline   Reply With Quote
Old 10-03-13, 11:45 AM   #2
rooivalk
Swabbie
 
Join Date: Jan 2002
Posts: 12
Downloads: 250
Uploads: 0
Default

brilliant so much potential
rooivalk is offline   Reply With Quote
Old 11-22-13, 12:52 PM   #3
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

What's this game called?
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 11-22-13, 07:35 PM   #4
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 198
Downloads: 27
Uploads: 0


Default

It's called Sub Commander
TheGeoff is offline   Reply With Quote
Old 11-22-13, 09:30 PM   #5
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Nice. Keep the updates coming
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 02-15-14, 05:38 AM   #6
TheGeoff
Planesman
 
Join Date: Jul 2008
Location: 37°47'S 144°58'E (Melbourne, Australia)
Posts: 198
Downloads: 27
Uploads: 0


Default

Version 0.17 released!
Download here: http://goo.gl/cRdSoM

Changes:
  • Changed the periscope view completely. The low quality pseudo-3D view has been replaced by a clear, useful birds-eye view of the sea around your submarine. It displays the terrain and ships which would be visible from the periscope in reality and allows for precise targeting and visual tracking of torpedoes. The switch from (almost)3D back to a 2D view removes a huge barrier from the development of the sim and I think the end result is a whole lot more useful, realistic and versatile.
  • Changed the tactical map in the weapons control panel. It now displays a much larger area around the submarine, and shows both radar and visual contacts. It looks a lot more authentic now too.
  • Added 6 different types of ship to the game. Now there are three types of cargo ship and three types of warship. Warships are still unarmed at the moment but that should change soon.
  • Changed the spotting mechanics - now you're not able to see the exact type and name of a ship until you get close to it and look through the periscope.
  • Changed the way the game handles keyboard inputs, completely removing the annoying input lag from earlier versions. The difference is massive - the controls now feel a lot more precise and responsive.
  • New radar contacts are now announced, and detecting a new radar contact will immediately disable fast travel mode.
  • Numerous bug fixes, mostly relating to water pressure and radiation sickness.

Also updated the screenshots in the first post of this thread to show off the new tactical map and periscope view!
TheGeoff is offline   Reply With Quote
Old 02-23-14, 12:47 PM   #7
Tango589
Still crazy as ever!
 
Tango589's Avatar
 
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,377
Downloads: 180
Uploads: 1
Default

Hi Geoff,

I've been playing this for the weekend, and a couple of thoughts:

a) can there be an auto-navigation option, so instead of controlling the subs' movements, these are delegated to the navigation officer, a la SH3?

b) Can the crew give warnings about system failures instead of just 'a muffled bang was heard' or me having to carry out sweeps of the systems to find out if anything has broken yet? I'm sure a systems panel would throw up alerts for something as critical as the Reactor 1 coolant pump failing...

Also, are there any ways of dealing with major fires or radiation leaks, such as using the ventilation purge system, that I am unaware of?

Other than these queries, a good involving game!
__________________


Hanging on in quiet desperation is the English way...
Tango589 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.