![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ace of the Deep
![]() Join Date: Mar 2007
Posts: 1,288
Downloads: 85
Uploads: 0
|
![]()
I'm sure this sort of thing can be modded, but in real life, deck guns and flak guns are not very accurate in a tossing sea. That's why most destroyers and escorts preferred ramming tactics when a U-boat was on the surface, although the Royal Navy discouraged it as damage to the escort could be considerable.
|
![]() |
![]() |
![]() |
#2 |
Bosun
![]() Join Date: Mar 2011
Location: Blue Springs, MO
Posts: 64
Downloads: 16
Uploads: 0
|
![]()
To modify the guns to be more accurate, you will need to take this path-
ubisoft/silenthunter3/data/cfg from there you will need to open the file named Sim and modify this line- [AI Cannons] -Max error angle=3 ;[deg]- Max fire range=31000 ;[m] Max fire wait=6 ;[s] I think that is what you are looking for. As the person before me mentioned, accuracy on a pitching and rolling destroyer in heavy seas was a joke. Especially in the early war. British range finders were, to put it nicely, a complete joke. Look at Jutland in WWI, and the engagement between HMS Hood and the Bismarck. German optics were far better, and allowed the Germans to be on target within 2 salvos, where the British were usually not on target before 6-9 salvos had been fired. To me the accuracy in the game is fairly correct for British war ships. |
![]() |
![]() |
![]() |
#3 |
Electrician's Mate
![]() Join Date: Feb 2001
Posts: 132
Downloads: 982
Uploads: 0
|
![]()
Sorry for delay went camping and just got back. Thanks for the info and tip on editing that file. I hope this will work and be able to get the misses a little closer in so I can see the splashes closer to the Uboat. Had no idea that the way it is now in game could be realistic.
Thanks again I will give this a try. Lonny |
![]() |
![]() |
![]() |
|
|