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Old 09-29-13, 07:50 AM   #16
volodya61
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when you're trying to dig up these old insults all I can see here is just bungling trolling..
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Old 09-29-13, 07:51 AM   #17
Trevally.
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I will bite

Quote:
Originally Posted by Danoffski View Post
My crüe is an an ugly mood and my mutiny is near!

They say they are tired of holding it in on those long torpedo runs when they cant even get into a working toilet or piss over the bow!!

These are my crües demands in short..!!
Sounds nasty - lets see if we can save you

First the things that are fixed

Quote:
Working toilet room that can be cleaned with mod soap!
Yip - Michael added the toilet I think

Quote:
working gages, CO2 level and other dummy gauge "props" should work!


All gauges and dials in the boat work - fixed by Bigreg, SteelViking and Privateer


Quote:
working fuel level gauge!


hmm as above these work - unless you mean in the UI and if so TDW and DrJones both have these working

Quote:
working depth under keel button (Box found near navigator maps!


Ubi fixed this with patch 1.2 - you are using patch 1.2 are you

Quote:
Better lighting in the boat regardless of time of day!
SteelViking fixed this

Quote:
Repaired target lock and change for auto TDC!!
again this was fixed by UI mods - see TDW or DrJones

Quote:
Destroyer Ai that are not blind and deaf!
fixed by TDW

Ok - so what do we have left that may cause you to walk the plank

  1. Quote:
  2. working Christmas-tree light box!
  3. Spinning record graphic and louder sound when standing near gramophone
  4. working manual dive plains!
  5. working manual trimming ballast values!
I can't see anyone taking the time to add these things to SH5

Looks like you are fishfood
Perhaps you should just jump
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Old 09-29-13, 08:26 AM   #18
Onkel Neal
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Quote:
Originally Posted by Danoffski View Post
Yes so long ago that NONE exist who is stupid?
We need to avoid getting a namecalling discussion going here, guys.
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Old 09-29-13, 10:21 AM   #19
Webster
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Quote:
Originally Posted by Danoffski View Post
You learn quickly have you cut down of the vodka, now try to say something that will actually contribute to this community, rather then advertising your own stupidity so far I have not seen anything remotely useful coming form you.

Stop bothering us with your comments if they have nothing to do with SH

Thank you for trying to grow up

you were warned by two different moderators yet you still couldn't let it go and you chose to continue with the attacks

other websites might allow such behavior to go on but not here, this is a website for polite mature adults and we don't allow people to insult others here

you were lucky to avoid getting an infraction the first time but not this time so if you don't want to get banned you need to avoid insulting others
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Old 09-29-13, 11:00 AM   #20
gap
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Trying to bring this erm... (how to call it?) ...bizarre thread back to a proper tone

Quote:
Originally Posted by Danoffski View Post
3. Spinning record graphic and louder sound when standing near gramophone
Both of these ideas should be feasible:

- for a start we would need for a gramophone 3d model (I don't think it is already in game), convert it into a GR2 object and place it anywhere we like aboard the boat. This could be part of silentmichal's u-boat interior mod

- unfortunately GR2 animations are still out of our reach, though I know that privateer is working on them. In the meanwhile the old SHIII controllers should be more than we need for animating a simple spinning disc. There's a drawback though: I can't think of any controller which we could use for triggering the animation; i.e. the record would spin forever, no matter if music is playing or not.

- there must be a bone aboard each playable U-boat, used as sound source for gramophone music. We should move it approximately where we plan to put the gramophone 3d model. Moreover, I see from Sh.sdl that gramophone music is not set as a 3d sound. Switching it to 3d (all the songs in the gramophone folder should be mono though), as well as editing its volume and min/max radius properties, might help us to obtain the desired effect
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