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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
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when you're trying to dig up these old insults all I can see here is just bungling trolling..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 09-29-13 at 08:01 AM. |
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#17 | |||||||||
Navy Seal
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I will bite
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![]() First the things that are fixed Quote:
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All gauges and dials in the boat work - fixed by Bigreg, SteelViking and Privateer Quote:
hmm as above these work - unless you mean in the UI and if so TDW and DrJones both have these working Quote:
Ubi fixed this with patch 1.2 - you are using patch 1.2 are you ![]() ![]() Quote:
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Ok - so what do we have left that may cause you to walk the plank
![]() Looks like you are fishfood ![]() Perhaps you should just jump ![]() |
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#18 |
Born to Run Silent
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We need to avoid getting a namecalling discussion going here, guys.
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SUBSIM - 26 Years on the Web |
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#19 | |
Stowaway
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you were warned by two different moderators yet you still couldn't let it go and you chose to continue with the attacks other websites might allow such behavior to go on but not here, this is a website for polite mature adults and we don't allow people to insult others here you were lucky to avoid getting an infraction the first time but not this time so if you don't want to get banned you need to avoid insulting others |
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#20 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Trying to bring this erm... (how to call it?) ...bizarre thread back to a proper tone
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- for a start we would need for a gramophone 3d model (I don't think it is already in game), convert it into a GR2 object and place it anywhere we like aboard the boat. This could be part of silentmichal's u-boat interior mod ![]() - unfortunately GR2 animations are still out of our reach, though I know that privateer is working on them. In the meanwhile the old SHIII controllers should be more than we need for animating a simple spinning disc. There's a drawback though: I can't think of any controller which we could use for triggering the animation; i.e. the record would spin forever, no matter if music is playing or not. - there must be a bone aboard each playable U-boat, used as sound source for gramophone music. We should move it approximately where we plan to put the gramophone 3d model. Moreover, I see from Sh.sdl that gramophone music is not set as a 3d sound. Switching it to 3d (all the songs in the gramophone folder should be mono though), as well as editing its volume and min/max radius properties, might help us to obtain the desired effect ![]() |
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