SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-29-13, 12:57 AM   #1
plj
Captain
 
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
Default

What I have wondered: Since the steam and dvd version differ only in that the steam version needs to unpack it's .exe first, aren't the .exe's interchangable ? It seems to me that a steam install with dvd .exe should work fine ? (Well .. a 1.2 patch .exe ... dvd would be 1.0 :p)
plj is offline   Reply With Quote
Old 09-29-13, 09:12 AM   #2
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
Default

Quote:
Originally Posted by plj View Post
Since the steam and dvd version differ only in that the steam version needs to unpack it's .exe first, aren't the .exe's interchangable ?
If that was the case, then TDW would make a TDW patcher for Steam, too. TDW said something like too complicated or time consuming.
Mikemike47 is offline   Reply With Quote
Old 09-29-13, 02:29 PM   #3
plj
Captain
 
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
Default

Quote:
Originally Posted by Mikemike47 View Post
If that was the case, then TDW would make a TDW patcher for Steam, too. TDW said something like too complicated or time consuming.
No .. it means that steam users can obtain the 1.2 update file, extract the sh5.exe, and use the patcher
plj is offline   Reply With Quote
Old 09-29-13, 10:23 AM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by plj View Post
What I have wondered: Since the steam and dvd version differ only in that the steam version needs to unpack it's .exe first, aren't the .exe's interchangable ? It seems to me that a steam install with dvd .exe should work fine ? (Well .. a 1.2 patch .exe ... dvd would be 1.0 :p)
Yes, you are correct: a Steam copy of the game whose excutable is replaced with the one of the dvd version (patched with official patch 1.2), will still accept the old Steam username/password, and indeed will be fully compatible with the patcher by TDW
gap is offline   Reply With Quote
Old 09-29-13, 01:22 PM   #5
JimmyS1985
Mate
 
Join Date: Dec 2010
Posts: 53
Downloads: 27
Uploads: 0
Default

Alright Im gonna try this today. I got the DVD version installed, I had to make a new Uplay account specifically for it. I am redownloading all my Steam games now. Luckily my save for Skyrim didn't disappear, I had spent dozens of hours in that game building up my character and would have seriously been let down if I had to start a whole new character all over again.

Im gonna work on installing some mods today. Generic Patcher by TDW, do I install each of his mods in it individually?

Also apparently for the UI mod I need to install the dials in ONE of the folders with a mod. Apparently that one has several mods that came with one.

My sub is in the subpen at this moment so I'll be doing all of my installs while its docked.

I'll update this post as I run into problems.

edit: Actually I might try mighty fine crew mod, I need the one with the profiles of several crew members on the bottom. I think thats Mighty Fine Crew? Any ideas?
JimmyS1985 is offline   Reply With Quote
Old 09-29-13, 02:10 PM   #6
Mikemike47
Grey Wolf
 
Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
Default

Quote:
Originally Posted by JimmyS1985 View Post
Alright Im gonna try this today. I got the DVD version installed, I had to make a new Uplay account specifically for it. I am redownloading all my Steam games now. Luckily my save for Skyrim didn't disappear, I had spent dozens of hours in that game building up my character and would have seriously been let down if I had to start a whole new character all over again.

Im gonna work on installing some mods today. Generic Patcher by TDW, do I install each of his mods in it individually?

Also apparently for the UI mod I need to install the dials in ONE of the folders with a mod. Apparently that one has several mods that came with one.

My sub is in the subpen at this moment so I'll be doing all of my installs while its docked.

I'll update this post as I run into problems.

edit: Actually I might try mighty fine crew mod, I need the one with the profiles of several crew members on the bottom. I think thats Mighty Fine Crew? Any ideas?
Are you patched to 1.2? I would get the latest UPlay installer from Ubisoft, now version 3.2.2.

I do not know if the stock game as the crew members at the bottom, but New UIs for TDC certainly does.
Mikemike47 is offline   Reply With Quote
Old 09-29-13, 02:53 PM   #7
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by JimmyS1985 View Post
Im gonna work on installing some mods today. Generic Patcher by TDW, do I install each of his mods in it individually?
http://www.subsim.com/radioroom/show...06#post2080306

Quote:
Originally Posted by JimmyS1985 View Post
Also apparently for the UI mod I need to install the dials in ONE of the folders with a mod. Apparently that one has several mods that came with one.
You are talking about New UI's probably.

Open its zipped package using the latest version of WinRAR or 7Zip. Follow the path below:

NewUIs_TDC_7_4_2_ByTheDarkWraith\MODS\NewUIs_TDC_7 _4_2_ByTheDarkWraith

That one is the folder that you must enable with JSGME, for enjoying most of the features of New UIs. You also need to calibrate your scopes; follow the path below:

NewUIs_TDC_7_4_2_ByTheDarkWraith\MODS\NewUIs_TDC_7 _4_2_Scopes (do not enable - read)

Inside the above path there are four folders: open the one appropriate for the scope mode you are using. If you haven't enabled any scope mod on top of New UIs, the open the 'Manos scope mod' (this is the name ot the scope mod used by New UIs by default). Inside it, there are several folders; enable the one appropriate for the screen resolution you have set in graphics settings menu of the game.

Most common display resolutions with aspect ratios:
http://en.wikipedia.org/wiki/Display...puter_monitors

Other folders in the package are not essential, and you can ignore them at this stage

Quote:
Originally Posted by JimmyS1985 View Post
My sub is in the subpen at this moment so I'll be doing all of my installs while its docked.
Wise decision. Even better if, depending on the other mods you are going to install, you restart your campaign

Quote:
Originally Posted by JimmyS1985 View Post
I'll update this post as I run into problems.
Hope not to see any update by you then

Quote:
Originally Posted by JimmyS1985 View Post
edit: Actually I might try mighty fine crew mod, I need the one with the profiles of several crew members on the bottom. I think thats Mighty Fine Crew? Any ideas?
Good mod. Strongly recommended, but a campaign restart is required with it, and it has nothing to do with the feature that you are looking for (I and Trevally have answred your question in another thread already).
gap is offline   Reply With Quote
Old 10-02-13, 04:49 AM   #8
JimmyS1985
Mate
 
Join Date: Dec 2010
Posts: 53
Downloads: 27
Uploads: 0
Default

Well the way I got around the Steam problem, maybe this wasn't the best way, but I made a 2nd account for the DVD version.

Unfortunately I had already uninstalled STEAM which deleted all my games (quite a lot really) but thats a minor issue. My main concern was I was going to have to start a new character in Skyrim all over again which already had dozens and dozens of hours of gameplay invested into, luckily though, I'm guessing because saved games must upload to a Cloud server or something, my character was just the same after downloading Skyrim again.

Last couple of days Ive been playing a lot of online Texas Hold Em', so far its been consistent source of income as of late, at least for a gambling game (My goal in life is to be a professional gambler in poker)

I got the User Interface mod to work, I'm going to see if I can get some more mods to work. Skin mods come last, they're the easiest to install and the easiest to see that you know you have them installed. Some of them, like the IRAI, you won't know is working until you have encountered several destroyers.

Skyrim its much easier to know if your mod is working because you can pull up "Active Effects" and it'll clearly state that you have a mod installed and working at the moment.

I'm going to mess around with some more mods and see if I can get some more stuff installed, if I play too much poker in a single session, my gameplay starts to suck and then I start to lose money and thats no good.

Edit: Question about the generic patcher by TDW

Is it normal for the files that it replaces to be the exact same size as the stock files? One thing I've noticed on almost all my mods of every game is the memory consumption of a mod file is usually different from the one it came with.
JimmyS1985 is offline   Reply With Quote
Old 10-02-13, 10:23 AM   #9
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

Quote:
Originally Posted by gap View Post
Yes, you are correct: a Steam copy of the game whose excutable is replaced with the one of the dvd version (patched with official patch 1.2), will still accept the old Steam username/password, and indeed will be fully compatible with the patcher by TDW
Thats right im doing this this way too and it works for me
SnipersHunter is offline   Reply With Quote
Old 10-02-13, 10:56 AM   #10
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by SnipersHunter View Post
Thats right im doing this this way too and it works for me


I had already tested it with the help of another forum member, Steam user, who I have assisted for getting his game to work. Now the point is: (how) should we help Steam users?

I will send a PM to Neal on it
gap is offline   Reply With Quote
Old 10-03-13, 03:16 AM   #11
JimmyS1985
Mate
 
Join Date: Dec 2010
Posts: 53
Downloads: 27
Uploads: 0
Default

My Sonar guy is deaf dumb and blind.

Even my look out crew isn't too useful, but they're more useful than the Sonar Guy.

I heard "Smoke on the Horizon"

I looked through the periscope, saw nothing.

So I steamed ahead. Sonar Guy certainly didn't tell me anything useful

Cranked up time Compression

Next thing I know my hull looks like swiss cheese and the whole sub is flooding because a destroyer "snuck" if you can call it that since I had next to no warning this would happen and started blasting me out of the water.

If Im not mistaken Destroyers often sacrificed their guns for more depth charges because of how rare it was to catch a UBoat on the surface.

With no warning from Sonar guy and little warning from lookout, I don't know what to do under these conditions.

I upgraded the sonar and started going under water periodically to look for contacts. What do I get? Nothing. Even clicked on his ability to reveal everything, go under the waves, 2 knots speed, he doesn't find ANYTHING. NOTHING. Not even when a ship is in visual range.

Last edited by JimmyS1985; 10-03-13 at 03:40 AM.
JimmyS1985 is offline   Reply With Quote
Old 10-03-13, 03:49 AM   #12
plj
Captain
 
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
Default

Surfaced, your sonar guy SHOULD be useless ... as your sonar only works submerged. Couple that to cavitation of at high speed and he will again be fairly useless.

You dont drive a sub over to the enemy and blast away at it to then drive on. This is not GTA.

You get the clue that smoke is on the horizon .. depending on the weather, this will be barely visible through UZO or attack scope. You plot the bearing at around 15km ... and start moving in that direction, and take another bearing 5 mins later ... repeat 5 mins later, given the 5 minute interval, we know we are looking for even spaces between those lines to give us a course. We can now guestimate a speed and plot an intercept course. As soon as we have a visual, that means they can see us too. So ideally, we submerge. You'll quickly notice that unless it's a convoy, chasing targets is not gonna work unless they are unarmed and no friendly bases/carriers/destroyers are near.

Being a subcaptain is all about planning ahead based on limited data and geometry.

TC should not be used at high levels when surfaced with enemy contacts near. That's just silly.
plj is offline   Reply With Quote
Old 10-03-13, 03:50 AM   #13
plj
Captain
 
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
Default

Also, hydro is bugged in stock version. You need to use the Generic Patcher to fix him. Cant easily search for link on current puter, look for it in the mod workshop.
plj is offline   Reply With Quote
Old 10-03-13, 12:35 PM   #14
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,001
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by plj View Post
Surfaced, your sonar guy SHOULD be useless ... as your sonar only works submerged. Couple that to cavitation of at high speed and he will again be fairly useless.

You dont drive a sub over to the enemy and blast away at it to then drive on. This is not GTA.

You get the clue that smoke is on the horizon .. depending on the weather, this will be barely visible through UZO or attack scope. You plot the bearing at around 15km ... and start moving in that direction, and take another bearing 5 mins later ... repeat 5 mins later, given the 5 minute interval, we know we are looking for even spaces between those lines to give us a course. We can now guestimate a speed and plot an intercept course. As soon as we have a visual, that means they can see us too. So ideally, we submerge. You'll quickly notice that unless it's a convoy, chasing targets is not gonna work unless they are unarmed and no friendly bases/carriers/destroyers are near.

Being a subcaptain is all about planning ahead based on limited data and geometry.

TC should not be used at high levels when surfaced with enemy contacts near. That's just silly.
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!
Aktungbby is offline   Reply With Quote
Old 10-03-13, 05:03 AM   #15
SnipersHunter
Samurai Navy
 
Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
Default

Quote:
Originally Posted by gap View Post


I had already tested it with the help of another forum member, Steam user, who I have assisted for getting his game to work. Now the point is: (how) should we help Steam users?

I will send a PM to Neal on it
You mean that he upload the .exe and the other files from the dvd version?
SnipersHunter is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.