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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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...I offered to create just that .. an easy installable package. But from what I gathered, people here rather love arcane installation processes or mistook it with me bitching about complexity.
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#2 |
Count Dracula
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heya m8 nobody said that do not make it ...if u make a super mod and when u put together all mods in 1 folder something like Magnum Opus, Schleichtfahrt u can not update it anymore... each time when a mod have an update or a new mod is released u must make all form beginning u can not add only that mod to your mega mod... if u think on something like Sober_all_n_one what i have be give to Uncle Neal for bonus mod nobody stop you just as volodya and i said there is one pretty new one 2 - 3 weeks old if somebody download that and use sober .mep file need to add only 1 or 3 mods nothing more....
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#3 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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Well .. you guys raised valid points in that it would be another compilation and just as fast outdated as the previous one. I wouldnt mind wasting bandwith on that tho .. and it's not THAT much work.
But, it's not very flexible... I'm cooking an alternative tho .. where you input a .mep file, and output a modded sh5. |
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#4 |
Grey Wolf
![]() Join Date: Feb 2003
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is that mod list above in the correct order to install? it really is such a shame that sh5 is so bad that it needs all this work to make it work playing.
although to be fair sh3 and sh4 were almost equally as bad. those games have the benefit though that they have all in one mods that install fairly easily. |
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#5 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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If your goal is Sober's all-in-one list, this is in correct order and for English voices, with addition of trevally maps for newui 2-3-4 and the substraction of realistic underwater (=black underwater).
Just save as <something>.mep and use it as guide on which mods to download that are not in the all-in-one download in the bonus area. I have the complete list as per 24-09 on my computer .. but I cant share that outside the bonus area .. or at least, I feel I cant .. Code:
Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Submarine's .sim&cfg (modified for engine ratio + independent control patches) Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - Charts for NewUIs part 3_24.06.2013 Sjizzles - Charts for NewUIs part 4_20.07.2013 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Depth Charge Fix Reduced Explosion Range Cerberus62 Corrected Depth Charge Projector 1.0 silentmichal's interior mod 1.2.3 OPEN HORIZONS II_full v2.2 R.S.D. - Reworked Submarine Damage v4 by vdr1981 SkyBaron's Leigh Light for SH5 1.1 Sobers Terrain fix for OH2 V2.2 Expanded Navies by Cybermat47 v.1.0.01 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions (english version) RPM Hydrophone v2.2.1 sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option One smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm sobers deck crew always whispering v2 SH5 gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 sobers map colors SH5 V1 |
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#6 | |
Stowaway
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if more then 2 or 3 mods get updated then just redo the mod package, its just copy and pasting so there is no mod creation work going on that requires modded file creation and testing, that is done by the modder when he created his update. its not that hard guys so don't overthink it |
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#7 | |
Count Dracula
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i mean o super mod not a mod list like sober one .... for exampl. if TDW make an update for his UI and u will add to the super mod then will overwrite some files in OHII and other mods and then u will have CDT's a collection of mod's like sober mod list can be updated very easy u need only the latest mods and the .mep... for super mod u need to put all files together in the right order. take a look at MyMegaMod or something like that no updates same as Schleichtfahrt they are very old an if u add now only OHII v2.2 will not work or TDW FX_updates will not work will crash each time ....u need all mods from Schleichtfahrt or MyMegaMod and put the files together in the right order to not crash. sorry if i am wrong here and sorry for my bad English
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#8 | |
Stowaway
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this is what he offered to do in the past but was rebuffed in the same manner back then as well because everyone wants everything. all im saying is he needs support that it is desired that he something like put sobers mod list and any others that are popular into a single easy to use one folder single mod and 90% of everyone is happy and greatfull to have it. the biggest problems I see with mods right now is people trying to get the huge number of mods installed correctly in the right order so lets solve that issue for now and the "super mod" and all of what that truly entails and means to everyone is a question that has never been settled. everyone has different wants, needs, and expectations so if you are looking for another GWX forget it but you might be able to get something along the lines of sh4 with GFO, TMO, RFB, FOTRS, OM, etc so you end up with 4 or 5 versions of different flavored super mods but it will take many more years for the game to get to that point. |
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#9 |
Count Dracula
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i didn't said do not make or u are not allowed i just said my opinion about a mega mode...every body it's free to make one... if my opinion hurts somebody than sorry i will newer say my opinion.
Have a nice day Sjizzle
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#10 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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I feel the need to point out that I in no way took offense at any opinion stated by anyone here.
Sjizzle's advice has been most helpfull to me in getting my soup working. What I do agree with in what Webster said is that it is somewhat off-putting when you are greeted with reasons not to and rethorical questions regarding the need for another collection. I know I'm new, and started 3 weeks ago with asking semi-dumb questions and am now offering to put together an easy to install package for the sober all_n_one list. Partially I have no clue what that means on behalf of maintenance, but let that be my issue ![]() However, based on my installation experience this is a task not everybody will manage, let alone want to try. You want to extract something, run something, watch your computer do stuff and be amazed at the new modded sh5. Given the fact that mods change often, stop working together, etc. this would mean that a constantly current compilation would be hard to maintain, but nothing stops a monthly build + revision + 'installer'. I will immediately concede that once you managed to do one list, the next one wont take half the time, and the one after that will prolly be done eyes closed, but that does not hold true for everybody. I was not thinking about creating a supermod, I was thinking of creating a simple true all_in_one package .. where the tasks is to unzip, run jsgme and load the provided .mep file and be done. It's not something I would have created after that either .. it's just me making life easyer for newbies like me and catching some of the 'you are stupiz .. silent hunter develpermoddersuckzors!' topics that spawn after some kid has managed to crash his silenthunter repeatedly. The only thing I would feel I would be the author of after this process is the threat that would be needed to explain it and give some insight in to how to change options or stay current. People have a working modlist in a mather of minutes vs hours .. a lot of questions that come from stuff not matching the guides present on the forum wont get asked anymore, less frustration all around and more time to focus on playing or modding. I havent picked up on the release rhythm here, perhaps once every 3 months would be better. |
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