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Old 09-23-13, 10:46 AM   #1
Fish40
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Sounds like a needed mod. The more realism the better. Gonna try with RFB, and keep fingers crossed. Good work Bubble!
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Old 09-23-13, 10:57 PM   #2
Bubblehead1980
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Originally Posted by Fish40 View Post
Sounds like a needed mod. The more realism the better. Gonna try with RFB, and keep fingers crossed. Good work Bubble!

Thanks, will probably release an improved version later in the week or next week, have some more testing to do.Well if running RSRD with RFB, I think it will work as file structure used is RSRD.Plus I think RSRD is an absolute must with RFB because RFB's campaign is stock lol.
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Old 09-24-13, 11:20 AM   #3
JoeCorrado
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Loaded up your first version. On patrol in South China Sea area. In fairly shallow water of about 120 feet when I spotted a Jap Convoy which I was obliged to attack. Was detected by lead as he passed me at about 400 feet destroyer (I was at all stop, silent running at just shy of 100 feet - for crying out loud) he immediately began a depth charge run- and two of his buddies joined in.

The lead destroyer was fairly accurate with his charges going of on either side of me and about just below. Immediately received 2 percent hull damage an AA gun destroyed. These guys stayed over me for over an hour making runs that rocked my boat but caused little additional damage. They were persistent though and I thought they would never give up. With so little room under my keel- it was cat and mouse the whole time.

I continued to move at slow speed between the attacks, varying my depth, direction and speed as each salvo was dropped. Quite enjoyable as they had my scent and stuck to me for the longest time. The lead destroyer must have been the best of the lot since his attacks seemed the most accurate.

Ended up at 7 percent hull damage, minor leak in control room, two wounded sailors in forward torpedo room and damaged batteries (never would charge above 98%) by the time they gave up.

Quite an enjoyable contact- appeared to have achieved what you were hoping for. I was happy to have lived and happier that I wasn't awarded the death scene. I hate shallow waters!

Using GFO Mod with a range of smaller mods.
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Old 09-24-13, 11:47 AM   #4
Bubblehead1980
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Originally Posted by JoeCorrado View Post
Loaded up your first version. On patrol in South China Sea area. In fairly shallow water of about 120 feet when I spotted a Jap Convoy which I was obliged to attack. Was detected by lead as he passed me at about 400 feet destroyer (I was at all stop, silent running at just shy of 100 feet - for crying out loud) he immediately began a depth charge run- and two of his buddies joined in.

The lead destroyer was fairly accurate with his charges going of on either side of me and about just below. Immediately received 2 percent hull damage an AA gun destroyed. These guys stayed over me for over an hour making runs that rocked my boat but caused little additional damage. They were persistent though and I thought they would never give up. With so little room under my keel- it was cat and mouse the whole time.

I continued to move at slow speed between the attacks, varying my depth, direction and speed as each salvo was dropped. Quite enjoyable as they had my scent and stuck to me for the longest time. The lead destroyer must have been the best of the lot since his attacks seemed the most accurate.

Ended up at 7 percent hull damage, minor leak in control room, two wounded sailors in forward torpedo room and damaged batteries (never would charge above 98%) by the time they gave up.

Quite an enjoyable contact- appeared to have achieved what you were hoping for. I was happy to have lived and happier that I wasn't awarded the death scene. I hate shallow waters!

Using GFO Mod with a range of smaller mods.
Nice, without a direct hit that sounds about right so got the desired effect for most part, Barb and many others made submerged attacks in very shallow waters, took dpeth charghes and survived with damage.Fact is, hitting a sub with a "golden" depth charge to get the killing blow was pretty much luck that considering all the attacks, rarely occurred.I actually fell victim to my own mod with 200 feet of water in August 44 in East China Sea, survived about 4 hours worth of attacks but one charge got lucky and landed right on the deck judging by the noise etc(it was night, could not see with external cam under water, destroyed ship but it will happen.I think I may need to raise the sub's hit points in new version since i have the charges hit points set at one rate for consistency, but hate to do as subs are already kind of strong(can survive a torpedo hit for example) . What month/year was your attack in? So you are happy with the mod per last attack? Not perfect but think without it, you would have lost the boat?

Also, download the SH4 AI fix from the Utilities section of downloads.This will make it so escorts are not always using active sonar as they are from default, even though cant always hear the ping.Basically, this makes it so they are only listening until alerted, then they go active.After stop searching, they stop being active.This keeps them from always finding you if are close but running silent, enables you to slip through the escort screen at times as subs were often able to do in real life.Of course have to watch your noise because can still hear you,depend on many variables such as crew skill, weather, distance, your speed, his speed etc. Of course you were in very shallow waters so that changes so much as far as detection. With this mod, I can go to 300 feet in calm seas and running at 100 rpm's or less(use the gauge by steersman in conning tower to see RPM's) and slip under the escort.Although, to be safe, I try to stay 800-1000 yards away at 50-60 rpm's and never directly under them, try slip in just ahead or behind.

Last edited by Bubblehead1980; 09-24-13 at 12:09 PM.
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Old 09-24-13, 02:46 PM   #5
JoeCorrado
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Originally Posted by Bubblehead1980 View Post
Nice, without a direct hit that sounds about right so got the desired effect for most part, Barb and many others made submerged attacks in very shallow waters, took dpeth charghes and survived with damage.Fact is, hitting a sub with a "golden" depth charge to get the killing blow was pretty much luck that considering all the attacks, rarely occurred.I actually fell victim to my own mod with 200 feet of water in August 44 in East China Sea, survived about 4 hours worth of attacks but one charge got lucky and landed right on the deck judging by the noise etc(it was night, could not see with external cam under water, destroyed ship but it will happen.I think I may need to raise the sub's hit points in new version since i have the charges hit points set at one rate for consistency, but hate to do as subs are already kind of strong(can survive a torpedo hit for example) . What month/year was your attack in? So you are happy with the mod per last attack? Not perfect but think without it, you would have lost the boat?
It was still fairly early in the war May 23, 1942 about 100 miles East, North East of Singapore. Convoy had a total of four escorts that I could positively identify- all of the Fubuki class. Like I said, the lead escort must have had a fairly high rating because he was clearly the most dangerous of them all- he eventually ran out of charges. I was quite happy about that. I constantly held my breath with each of his runs because he was pretty close to being dead on. Two of his buddies were in on the action, but their accuracy was just a tad off missing each pass by at least my boat's width nearly every time.

I guess that I was just too close in my approach position, even at full stop, silent running and 100 feet deep- he wasn't fooled and was obviously quite angry with me when I was detected. I was quite surprised and believing he was just turning to listen as a normal tactic- I held position with no evasive maneuvers till he actually dropped charges on top of me. A rude awakening.

I believe that I would have had much more serious damage especially from that first depth charge run which was entirely too close for comfort! It is always a frustrating thing when you are sent to your maker on the first pass with no chance to even make an attempt at evasion as would have been the case in this scenario. He was on me like a bee on honey! Getting injured crew and a leaking command room was quite enough to get my full attention! And of course, the beating didn't end there!

I will definitely download and install AI Fix, and will also make note of my RPM's and distances. Your MOD is looking good based on my own experience-
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Old 09-24-13, 07:39 PM   #6
Bubblehead1980
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Quote:
Originally Posted by JoeCorrado View Post
It was still fairly early in the war May 23, 1942 about 100 miles East, North East of Singapore. Convoy had a total of four escorts that I could positively identify- all of the Fubuki class. Like I said, the lead escort must have had a fairly high rating because he was clearly the most dangerous of them all- he eventually ran out of charges. I was quite happy about that. I constantly held my breath with each of his runs because he was pretty close to being dead on. Two of his buddies were in on the action, but their accuracy was just a tad off missing each pass by at least my boat's width nearly every time.

I guess that I was just too close in my approach position, even at full stop, silent running and 100 feet deep- he wasn't fooled and was obviously quite angry with me when I was detected. I was quite surprised and believing he was just turning to listen as a normal tactic- I held position with no evasive maneuvers till he actually dropped charges on top of me. A rude awakening.

I believe that I would have had much more serious damage especially from that first depth charge run which was entirely too close for comfort! It is always a frustrating thing when you are sent to your maker on the first pass with no chance to even make an attempt at evasion as would have been the case in this scenario. He was on me like a bee on honey! Getting injured crew and a leaking command room was quite enough to get my full attention! And of course, the beating didn't end there!

I will definitely download and install AI Fix, and will also make note of my RPM's and distances. Your MOD is looking good based on my own experience-
Ah yes, early war.Well the charges have less power in early war , this was done so in the mod to reflect the smaller amount of explosives the early war charges the japanese used.Glad you like the mod.Later war charges carry more of a punch but are much more likely to survive them if forced down in shallow waters.
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