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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Sounds like a needed mod. The more realism the better. Gonna try with RFB, and keep fingers crossed. Good work Bubble!
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#2 | |
Navy Seal
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Thanks, will probably release an improved version later in the week or next week, have some more testing to do.Well if running RSRD with RFB, I think it will work as file structure used is RSRD.Plus I think RSRD is an absolute must with RFB because RFB's campaign is stock lol. |
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#3 |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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Loaded up your first version. On patrol in South China Sea area. In fairly shallow water of about 120 feet when I spotted a Jap Convoy which I was obliged to attack. Was detected by lead as he passed me at about 400 feet destroyer (I was at all stop, silent running at just shy of 100 feet - for crying out loud) he immediately began a depth charge run- and two of his buddies joined in.
The lead destroyer was fairly accurate with his charges going of on either side of me and about just below. Immediately received 2 percent hull damage an AA gun destroyed. These guys stayed over me for over an hour making runs that rocked my boat but caused little additional damage. They were persistent though and I thought they would never give up. With so little room under my keel- it was cat and mouse the whole time. I continued to move at slow speed between the attacks, varying my depth, direction and speed as each salvo was dropped. Quite enjoyable as they had my scent and stuck to me for the longest time. The lead destroyer must have been the best of the lot since his attacks seemed the most accurate. Ended up at 7 percent hull damage, minor leak in control room, two wounded sailors in forward torpedo room and damaged batteries (never would charge above 98%) by the time they gave up. Quite an enjoyable contact- appeared to have achieved what you were hoping for. I was happy to have lived and happier that I wasn't awarded the death scene. I hate shallow waters! Using GFO Mod with a range of smaller mods.
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![]() My Game starts with GFO - Keepin' it real as it needs to be! |
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#4 | |
Navy Seal
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Also, download the SH4 AI fix from the Utilities section of downloads.This will make it so escorts are not always using active sonar as they are from default, even though cant always hear the ping.Basically, this makes it so they are only listening until alerted, then they go active.After stop searching, they stop being active.This keeps them from always finding you if are close but running silent, enables you to slip through the escort screen at times as subs were often able to do in real life.Of course have to watch your noise because can still hear you,depend on many variables such as crew skill, weather, distance, your speed, his speed etc. Of course you were in very shallow waters so that changes so much as far as detection. With this mod, I can go to 300 feet in calm seas and running at 100 rpm's or less(use the gauge by steersman in conning tower to see RPM's) and slip under the escort.Although, to be safe, I try to stay 800-1000 yards away at 50-60 rpm's and never directly under them, try slip in just ahead or behind. Last edited by Bubblehead1980; 09-24-13 at 12:09 PM. |
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#5 | |
Weps
![]() Join Date: Apr 2005
Location: Illinois
Posts: 366
Downloads: 176
Uploads: 5
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I guess that I was just too close in my approach position, even at full stop, silent running and 100 feet deep- he wasn't fooled and was obviously quite angry with me when I was detected. I was quite surprised and believing he was just turning to listen as a normal tactic- I held position with no evasive maneuvers till he actually dropped charges on top of me. A rude awakening. I believe that I would have had much more serious damage especially from that first depth charge run which was entirely too close for comfort! It is always a frustrating thing when you are sent to your maker on the first pass with no chance to even make an attempt at evasion as would have been the case in this scenario. He was on me like a bee on honey! Getting injured crew and a leaking command room was quite enough to get my full attention! And of course, the beating didn't end there! I will definitely download and install AI Fix, and will also make note of my RPM's and distances. Your MOD is looking good based on my own experience-
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![]() My Game starts with GFO - Keepin' it real as it needs to be! |
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#6 | |
Navy Seal
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