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Old 09-19-13, 11:53 AM   #1
sailor_X
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Rubini thank you for the mod

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Originally Posted by Rubini View Post
1. The moon light is an "all or nothing" type of thing on the game (SH3 serious engine limitation). I mean, the moon light will be always into the night.
Does this means moonlight will be also present at cloudy night ?
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Old 09-19-13, 12:20 PM   #2
Rubini
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Quote:
Originally Posted by sailor_X View Post
Rubini thank you for the mod



Does this means moonlight will be also present at cloudy night ?
Yes, but in a less amount. This is the main issue with the mod (sh3 engine limitation). Anyhow, if you look at night env with attention you will notice that even in vanilla or modded envs we always have at least one light at deep night: ambient light. What I made on the mod is to add one more "ambient light" that is attached to the moon. So if you adjust your env correctly you will not be bored by this "always" there moon light. (just not use a so much powerfull moon light and you will not notice this added light)

At first, at my game, i made the deep night´s ambient light very dark and then the moon light took it´s "place". But late i noticed that this isn´t really necessary, we can have both without issues.
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Old 09-19-13, 12:47 PM   #3
sailor_X
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Ok, I will try and see how it looks to me
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Old 09-19-13, 01:36 PM   #4
jaxa
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Good work Rubini
How many such interesting presents do you still hide, Santa Claus?

One question - does increased moon light affect detection of uboat by other ships and vice-versa?
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Old 09-21-13, 07:00 AM   #5
Rubini
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Good work Rubini
How many such interesting presents do you still hide, Santa Claus?

One question - does increased moon light affect detection of uboat by other ships and vice-versa?
Hi jaxa,

How are you and Peter?

Santa Claus is yet some months ahead, so, who knows?

About your question take a look on post 10 and 14 about some details and limitations of this mod. Anyhow, if you adjust yours env deep night lights/colors (envcolors.dat ) and the amount of moon light inside this mod I can assure you that you will have a correctly working moon light without any side effect. Even out of box it will work very well.

Greetings from Brazil!
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Old 09-21-13, 02:55 PM   #6
jaxa
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Greetings from Poland Rubini
I'm OK, but Peter is typical teenager - he thinks that he knows everything about life the best. In Brasil is the same problem with teenagers and generations conflict?

Thanks for advice, your mod looks very promising, I'll try it.
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Old 09-22-13, 09:08 AM   #7
Borgneface
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S! Rubini

Great work! I do like it

Thank you

Amicalement
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Old 11-28-13, 12:15 AM   #8
THE_MASK
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Old 11-28-13, 04:42 AM   #9
Myxale
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Rubiniiiiiii
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Old 11-28-13, 07:39 AM   #10
evan82
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This is very important change. Thanks Rubini
EDIT: Wow! Now there is a real moon light in SH3. "The damn moon"! I'm just left Wilhelmshaven at night, and effect is real in 95% [95% because this is game, not real world] Great job in 100% Rubini!
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Old 11-28-13, 10:24 AM   #11
evan82
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Originally Posted by evan82 View Post
This is very important change. Thanks Rubini
EDIT: Wow! Now there is a real moon light in SH3. "The damn moon"! I'm just left Wilhelmshaven at night, and effect is real in 95% [95% because this is game, not real world] Great job in 100% Rubini!
^= only in the night.>


Shame, that the moon light is also visible in the day. This is big (-). But maybe
this can be solved in the future
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