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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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very weird, it took me all off two minutes to get started.
are there any plans to enable a realism mode. i really dont want things like detection zones and stealth meters visible ![]() ps i take it back, load times are screwed. after logging out then back in again wait time is 1 day 10 hours ![]() Last edited by Laffertytig; 09-19-13 at 08:10 AM. |
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#2 |
Watch
![]() Join Date: Nov 2002
Location: Switzerland
Posts: 20
Downloads: 1
Uploads: 0
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It doesn't offer different a realism switch at the moment.
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Obst.Lt.z.See himmelreiter |
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#3 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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What's unrealistic about detection zones and stealth meters? Surely if you hear some escort go from one side to the other you can guess he's blind in his baffles, or assume if your boat goes real slow, you're stealthier.
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#4 |
Eternal Patrol
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Yes, they knew how to be quiet. They didn't have a meter that told them how quiet they were being. That's what's unrealistic about it.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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How is it unrealistic? It's just a visual representation of something the skipper would have in his head, as are the detection circles. Maybe the average gamer doesn't understand that escorts are blind in their baffles or that subs don't increase their noise output in a linear fashion.
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#6 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#7 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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It's no more unrealistic than vision cones in stealth games or tactical padlock views that are standard in flight sims, and nobody every complains about those.
They're obviously designing this as a game to cater to a wider audience and in doing so are erring on the side of fun gameplay. |
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