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#3826 | |
Stowaway
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However! It's obj output is in a format which will not work with GR2 Editor yet. Importing to another program then exporting can wreck everything MeshLab did. Data Parse can move things around to the right order though. ![]() Sometimes you can import the obj to a dat with S3D then export it again and it will work fine. Sometimes. Not all the time. |
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#3827 | |
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![]() ![]() Anyway, what imo we really need is having an intelligent post-processing tool, by someone with a deep knowledge of both informatics and 3d files, that will automatically optimize obj files generated by various modelling programs for import in GR2 Editor. In four letters: PIFT ![]() Tried it with the balloon, but the UV map was equally corrupetd after import in GR2 Editor. |
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#3828 | |
Stowaway
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I do that in 010 but not everyone will/can pony up the $50.00 or so. (They did take a few of my suggestions and are going to add some cool features to 010 soon like Macro recording and scriptable column stuff ![]() I'm looking at Data Parse as a free program that can do what PIFT did. ![]() So all I need to do is write the script and Bob's your Uncle! ![]() It's really nothing more then some shuffling/fudgeing of text based information! One thing about the Barrage Balloon I need to know. Did you export it from a GR2 or have the original model to work with? |
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#3829 | ||
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![]() P.S: why are you talking about PIFT using the past? Is it MIA? ![]() Quote:
![]() I modelled it based on Trevally's meshes. I don't remember if I used as base an obj file exported from OH's dat, or directly the original files that Trevally had sent to me more than one year ago. I thought I had sent you my working files in obj format. Didn't I? ![]() |
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#3830 |
Stowaway
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Yes. I have your files just didn't know if it was new or an export from a GR2 or dat.
I first did a 'PIFT' conversion by hand in 010. I then wrote an Alpha version in C. That was on an old system and I scrubbed that when I got this one. I lost A LOT of good stuff I thought I saved. (Ever wiped 500+ GIG of data and go OMG!!!) ![]() The basic thing is it's all done by messing with text files as that's what obj files are. Now, export an obj from a GR2 and import it to some 3D program and then export it without doing anything to it. Notice it has changed? The model is still good but it lost file size (on disk) and data! ![]() I noticed this way back when trying to Hex some files for the first interior mods and my Open Bunker stuff. Files did not match for verts and so on. I'd import to Max, make changes and export and loose verts, normals, and tex-coords! ![]() So I studied the original exports (I used my exporter back then, It does bulk exports) I imported to Max and exported again and compared files. I found that the GR2 files 'adds' things so that the way they are placed in the GR2 allows the structures! So if the AO tex-coords are greater then the base tex-coords? We just grab a few verts and all the other things with it and throw them in till file things match! It can be zeros it don't matter!! ![]() We just need to make sure the structure is correct! That means We need to match the verts between Base an AO obj files so that's where a shuffle comes in. Any missing stuff we fudge. ![]() Last edited by Madox58; 09-18-13 at 01:11 PM. |
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#3831 | ||
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![]() How does it relate to my problem? my "buggy" Wings 3d obj files, once processed in 3ds, are read correctly by GR2 Editor (or at least it looks so)... does 3ds add the missing strings? ![]() |
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#3832 | |
Ace of the Deep
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Code:
bash$ > parted: : rm 1 : rm 2 : rm 3 : rm 4 : rm 5 : rm 6 ![]() |
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#3833 |
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#3834 |
Ace of the Deep
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#3835 |
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#3836 |
Ace of the Deep
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I usually learn on my mistakes from on the first try
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#3837 |
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#3838 |
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@ Targor
two remarks: 1 - the vertex coordinated of the objects you have exported where offset so to center the model on the y axis, while I had it set so that cables started at y = 0. This might pose some problem when placing the unit in game. Could you re-export the balloon by keeping the original coordinates. ![]() 2 - even worst: every time I import the cables, everything looks fine until I try saving; at this point I get a broken chain error, and the saving is aborted. Tried with my original cables, and I get the same error. To know what is wrong with them now ![]() |
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#3839 | |
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![]() Time to rest now, I will try again tomorrow with another file. ![]() |
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#3840 | |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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