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Old 09-17-13, 11:39 PM   #1
Sung
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We had made a lot of improvements for SD. The best one is the better FPS with shaders, particles, bump and other trallala. Xaron wrote a complete new code. I think you will be also impressed as we look on our testing smartphones
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Old 09-20-13, 07:58 AM   #2
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Post a video or something.
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Old 09-20-13, 02:04 PM   #3
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From Samsung S3 (Mali chip)
This is complete new code. The speed was raising from 18 - 22 fps up to 40-45 fps on that chipset. A very huge step. Btw, we can now handle Shaders etc.
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Old 09-23-13, 12:59 AM   #4
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Good news. I tested on a old Samsung Galaxy-Y. SD runs with 32 fps.
Xaron recieved last week a brand new Windows Phone for testing.
It looks good that we can run SD on the most Smartphones on market.
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Old 09-23-13, 04:15 AM   #5
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When do we get to see things go boom? Oh, and are you planning some sort of ingame map like in AoD?

Looks nice so far!
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Old 10-02-13, 03:08 AM   #6
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Quote:
Originally Posted by Julhelm View Post
When do we get to see things go boom? Oh, and are you planning some sort of ingame map like in AoD?

Looks nice so far!
Thanks! Things go boom almost now, well at least the Torpedos run into their target. And yes there will be a ingame map. Especially for the free patrol mission you can just patrol on the map to sink everything you see but beware of destroyers.

BTW: we revived our forum which was hacked unfortunately but I will post some kind of a dev diary for anyone who's interested. Of course we will show our progress here as well!
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Old 10-06-13, 03:56 AM   #7
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Testing Xarons (1WO) wave code on the horrible mali chipset Samsung S3.
And - it works!

Gut Johann, gut!



(version b015 pre alpha)
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Old 10-16-13, 05:49 AM   #8
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True, but we don't target older devices actually. On my mid class Xperia Android phone it runs pretty well. Sure something like an iPhone 3gs might be a bit ... outdated? Devices which came out after 2012 should be able to handle this pretty good. I even had it run on an old HTC Desire (not HD). Dead slow but it was playable.
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Old 10-16-13, 06:11 AM   #9
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Quote:
Originally Posted by Xaron View Post
True, but we don't target older devices actually. On my mid class Xperia Android phone it runs pretty well. Sure something like an iPhone 3gs might be a bit ... outdated? Devices which came out after 2012 should be able to handle this pretty good. I even had it run on an old HTC Desire (not HD). Dead slow but it was playable.
On 3GS it runs comparable good. It depends on screen size & resolution vs possible GPU fill rate.

The problem is that some of the devices that where still sold till september 2013 can't handle it. Same for most sold generation of the iPod, the iPod touch 4 (sold from late 2010 till late 2012)

Our main target audience is age 35-45 they might not buy a new phone or tablet every 2 years.

The most important market is the USA - the 3GS was the best selling iPhone there till september 2012. And iOS is much stronger there than anywhere else. When you live in germany you often won't realize that because germany is android country.
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