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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,378
Downloads: 180
Uploads: 1
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Update 2: I plugged the flash drive with SH3 into my wifes' laptop and AVG said there was a virus under F:Ubisoft/Silenthunter hich was cleaned off. This may have something to do with it...
The plot thickens!
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Hanging on in quiet desperation is the English way... |
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#2 |
Sailor man
![]() Join Date: Apr 2005
Posts: 44
Downloads: 327
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Your A/V software has picked up the mdofied sh3 .exe as a false positive virus signature - try making a virus-scan exception in your A/V software if you have that option.
All the best. |
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#3 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,378
Downloads: 180
Uploads: 1
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Cheers for the advice diesel97. My work laptop that I use at home for subsimming has never had a problem with the modified files, but that could be because it's using McAfee(!).
My sh3.exe file has now vanished, so I've pasted in a copy of the .exe patched to GWX3 from the installation I've got runnning for WSM 3. I'll have to re-patch it to v1.6B1 and see how it goes from there. Wish me luck!
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Hanging on in quiet desperation is the English way... |
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
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Menu ID not found: 0x26ac0001?
I get these kind of messages when there is a problem in menu_1024_768.ini file. GWX changes that file, but as far as I can remember H.sie's mod does not. However I do think that the problem might be the virus detection software and you should first try diesel97's solution. If that does not solve the problem, you might want to check your mod list. Many mods change menu_1024_768.ini file and that file is tricky modwise. Check for any mods that change the menu file. |
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#5 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,378
Downloads: 180
Uploads: 1
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Aww, nuts to the whole thing. I don't know enough about the strange and mysterious was of computers to rifle through mods looking for conflicts, so I'm just going to ditch the lot and have a fresh install, checking after every mod is activated.
Cheers for the advice, you guys rock! ![]()
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Hanging on in quiet desperation is the English way... |
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#6 |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,378
Downloads: 180
Uploads: 1
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As a thought, I remembeed that during a period of nosy tinkering I changed the my documents\SH3\data\cfg\main.cfg DynamicShadows:No to Yes, but I fogot to change it in the main .cfg file for the game. I'm wonderng if this is the cause of my frustration? Here's trying to put it back!
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Hanging on in quiet desperation is the English way... |
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#7 |
Stowaway
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Dynamic Shadows were removed from SH3 with the very first patch.
Setting it to yes should have no effect at all as it's ignored. |
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#8 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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That's great news.
Now Jimbuna would say now "Sink them all". |
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