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Old 09-13-13, 04:46 PM   #1
CapnScurvy
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Ok I'll do it. I'm maybe a quarter of the way through as is.

I'm using RSRDC_V5xx_Patch1 as my base files for modding. This Patch is compatible with the three versions of RSRDC, so there's not much to worry about between TMO's added campaigns, and whatever RFB did (if anything?). It happens to have the very merchant and oil tanker mission routes that should be increased in value to cause more merchant traffic.

I'll keep this confined to just increasing merchant traffic, correcting any errors I'll find, and getting the travel speeds between waypoints to live happily with the requirement of not letting it drop below half the rated maximum speed for any particular ship.

This isn't going to be done with the snap of my fingers, so be patient (I've still got a harvest to do around here as well ). But, I'll release it as soon as I can.
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Old 09-13-13, 05:54 PM   #2
Armistead
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I think we should agree exacty how far we're going or what will be the goal, a simply mod or a complex mod. My idea was a more consuming mod.
Yep, the merchants could be addressed, but honestly having more or less single merchants really doesn't add much.

Redo all the crew ratings {course that's 80% of files} at least to bring RSRD to a TMO level. Like I said, get the merchant and capital ships to vet and elite ratigs, then redo escorts. Frankly I would like to see a mix from poor to elite on the above.

Add ships such as the Nagato, hospital ships, several others.

Rework the RSRD sensors that change TMO. Tater did some of this, but
just depends what we're after.

Rework the ports, add guns, lights, nets, mines, etc. Make it difficult as it should be, then special missions inside ports would be more fun.

Per above, correct and add special missions.

Maybe agree to use TMO's convoy layers if OK with Duci, course people could do tha on their own.

Certainly add more mis files with more traffic. For instance I have a china traffic mis folder, lots of groups later war that actually run the coast line, so you can really only attack seaside and at night.

I guess it shouldn't evolve more than traffic, up to you guys.
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Old 09-13-13, 07:20 PM   #3
Bubblehead1980
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Quote:
Originally Posted by Armistead View Post
I think we should agree exacty how far we're going or what will be the goal, a simply mod or a complex mod. My idea was a more consuming mod.
Yep, the merchants could be addressed, but honestly having more or less single merchants really doesn't add much.

Redo all the crew ratings {course that's 80% of files} at least to bring RSRD to a TMO level. Like I said, get the merchant and capital ships to vet and elite ratigs, then redo escorts. Frankly I would like to see a mix from poor to elite on the above.

Add ships such as the Nagato, hospital ships, several others.

Rework the RSRD sensors that change TMO. Tater did some of this, but
just depends what we're after.

Rework the ports, add guns, lights, nets, mines, etc. Make it difficult as it should be, then special missions inside ports would be more fun.

Per above, correct and add special missions.

Maybe agree to use TMO's convoy layers if OK with Duci, course people could do tha on their own.

Certainly add more mis files with more traffic. For instance I have a china traffic mis folder, lots of groups later war that actually run the coast line, so you can really only attack seaside and at night.

I guess it shouldn't evolve more than traffic, up to you guys.
I foe one think it should involve more than traffic.Upgrading it so it has TMO sensors etc for TMO difficulty is key, especially the aircraft.The reworked ports, mines, nets you speak of would be a great addition. Also, the special missions is a key element to upgrading RSRD, esp for Narwhal and older boats Porpoise etc in later war.The older boats were basically withdrawn from front lines, were given second tier assignments like lifeguard off bypassed islands where were unlikely to run into the effective asw assets.Narwhals of course were busy with special missions from 43 on.

I guess we should all have a conference of sorts at some point, coordinate efforts.
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Old 09-14-13, 11:55 AM   #4
Rockin Robbins
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Quote:
Originally Posted by Armistead View Post
I guess it shouldn't evolve more than traffic, up to you guys.
I'm all for restoring TMO difficulty settings, but if we do then this mod is only good with TMO. Scurvy has a great idea to make this mod work for all the supermods. THEN a separate mod to restore Duci's AI settings would be appropriate.

Include too much and you limit the number of people who can benefit or you make yourself produce multiple mods. The more complicated you make it the more mistakes it will contain.

With separate modules, you can take a module out and see if the mistake goes away. If so you found where your problem is, so troubleshooting could be easier too.

Thanks Capn, no hurry. Do it right rather than quickly every time.
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Old 09-14-13, 01:03 PM   #5
lurker_hlb3
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Okay boys, I haven't fallen off the edge of the world as some of you may think, but I still come here every so often, just to see what's going on. I have read this thread with great interest and have decided to give you guys my permission to do whatever you want to RSRD. Just remember that once you go there and start making changes you have to live with the results. The only thing I ask is you give me credit for my original work.

This is my one and only post and I will not be responding after this time.

Leigh
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Old 09-15-13, 07:39 AM   #6
CapnScurvy
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Quote:
Originally Posted by lurker_hlb3 View Post
Okay boys, I haven't fallen off the edge of the world as some of you may think, but I still come here every so often, just to see what's going on. I have read this thread with great interest and have decided to give you guys my permission to do whatever you want to RSRD. Just remember that once you go there and start making changes you have to live with the results. The only thing I ask is you give me credit for my original work.

This is my one and only post and I will not be responding after this time.

Leigh
Thanks Leigh, and good to hear from you!!

RSRDC has always been my favorite mod due to the reworked/historic campaign files, and the shear number of added ships to the game. The addition of your work makes the game feel much more authentic in overall scope.

Yes, I'd like to tweak the spawn levels, increasing route traffic. In my opinion, authenticity doesn't always make for good game play (who wants to play a mission in "real time" without time compression?).

Take care,
Lee
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 09-14-13, 02:15 PM   #7
Armistead
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Quote:
Originally Posted by Rockin Robbins View Post
I'm all for restoring TMO difficulty settings, but if we do then this mod is only good with TMO. Scurvy has a great idea to make this mod work for all the supermods. THEN a separate mod to restore Duci's AI settings would be appropriate.

Include too much and you limit the number of people who can benefit or you make yourself produce multiple mods. The more complicated you make it the more mistakes it will contain.

With separate modules, you can take a module out and see if the mistake goes away. If so you found where your problem is, so troubleshooting could be easier too.

Thanks Capn, no hurry. Do it right rather than quickly every time.

Well, TMO's difficulty settings wouldn't be difficult to restore, really not much to it, the bigger issue is the crew ratings.

Anyway, glad to see lurker giving his permission, makes me feel more comfortable about it.
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Old 09-13-13, 07:06 PM   #8
Bubblehead1980
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Quote:
Originally Posted by CapnScurvy View Post
Ok I'll do it. I'm maybe a quarter of the way through as is.

I'm using RSRDC_V5xx_Patch1 as my base files for modding. This Patch is compatible with the three versions of RSRDC, so there's not much to worry about between TMO's added campaigns, and whatever RFB did (if anything?). It happens to have the very merchant and oil tanker mission routes that should be increased in value to cause more merchant traffic.

I'll keep this confined to just increasing merchant traffic, correcting any errors I'll find, and getting the travel speeds between waypoints to live happily with the requirement of not letting it drop below half the rated maximum speed for any particular ship.

This isn't going to be done with the snap of my fingers, so be patient (I've still got a harvest to do around here as well ). But, I'll release it as soon as I can.
Well if youre going to do it then Ill wait on that part and see how yours works out.I deleted single merchants except a small loners in coastal areas after mid 44 since Japanese no longer had their important merchants/tankersrunning solo across the pacific etc.

Something lurker did that drivers me nuts is prob 70% of his tankers single and convoy do not have fuel as their cargo.I have changed that in most of RSRD's convoys and started to on the single tankers.

I have been working on an upgrade for RSRD for a while now, what began as improvements for my own and some testing for armistead(his darker nights are great, can pull off realistic night surface attacks now) has turned into a project.I am hoping to release in December or January, schedule permitting. Look forward to seeing what you come up with, ill hold off on the singles.
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