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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I am happy to say after a long break I am back in the Atlantic, I also down loaded this mod pack which looks pretty awesome. However what order do I use to enable them. I tried sober MEP but that fails due to many missing mods, Halp!!
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#2 |
Nub
![]() Join Date: Dec 2011
Posts: 4
Downloads: 48
Uploads: 0
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I also found that pack has some mods missing. Therefore, I had to download missing packs manually.
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#3 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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I encountered another problem. Hydrophone working at surface.
This is my mod list. Accurate German Flags Naights Submaine Textures v1.2 (PUV) DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 8.c Wave Mechanics - Hurricane DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution) DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution) Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober FX_Update_0_0_21_ByTheDarkWraith New Torpedoes Explosion - FX Update add-on MightyFine Crew Mod 1.2.1 Alt w beards Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional scary creaks NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator IRAI_0_0_39_ByTheDarkWraith OPEN HORIZONS II v2.3 smaller flags for Warships 1_0b MadMaxs_SH5_Subdiesel (mono) v2 EQuaTool 01.01 by AvM - Large Style Warfox deck crew always whispering SH5 German Version Shadow Improvement Mod TDW Round Fire Button v11 by Torpedo Old Style Explosions V1.1 Manos Scopes-patch for 16x9 Menu - Das Boot Alarm Theme Grossdeutscher Rundfunk NDB,NDH OM#1 - No Dialog Indicator Gramophone Radio sobers hud sounds V1 SH5 AOB slide ruller for TDW UIs and MO by stoianm Cerberus62 Corrected Depth Charge Projector 1.0 IRAI_0_0_39_Inertia_Damage TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Sub_Exhaust_1_0_5_byTheDarkWraith gap - HD 1 deg Scope Bearing v 1.0 Clock skin by Naights Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Fuel Gauge WoGaDi_SteelViking's Interior tdw patch DBSM_Music_1_0_4 Harbour_Mod_by_HanSolo78_reworked_for_OHIIv2.2_by_ Trevally Trevally Tutorial - All v0.2(for OHIIv1.3) TDC Graphics by Naights v1.0 RPM Hydrophone v2.2.1 Fifi_NoReflections_compatible_RPM_Hydrophone_Merch ants_2.2 (incl Gap NDD Rocket) Reworked Morale and Abilities v.1.1 sobers game loading tips V8 SH5 TDW_Mines_Subnets_Detectable_in_hydro (OH II ) DBSM_Speech_1_0_4 IO_StrategicMap_7_5_0_for_TDWv750 NewUIs_TDC_7_5_0_Real_Navigation OPEN HORIZONS II v2.3 patch1 beta SkyBaron's Leigh Light for SH5 1.1 AAguns_12_20_40mm Rocket_3InchGB_&_5InchUS |
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#4 |
Ace of the deep .
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[QUOTE=mishuleu155;2157176]I encountered another problem. Hydrophone working at surface.
This is my mod list. http://www.subsim.com/radioroom/showthread.php?t=183649 |
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#5 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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SOLVED
![]() I've installed R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible mod and now hydrophone works perfectly. ![]() |
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#6 |
Bilge Rat
![]() Join Date: Sep 2010
Posts: 1
Downloads: 71
Uploads: 0
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I downloaded both of the megamods for sh5. I was really hoping for an easy way to mod SH5 without having to shuffle mods around. Unfortunately neither mod archive included a .mep file, which would have been amazing.
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#7 | |
Count Dracula
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take a look at sober mod list there is a .mep file and and in my mod list there is another .mep file click... My mod list is with MagUI Interface
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#8 | |
Loader
![]() Join Date: Sep 2013
Location: Ohio, USA
Posts: 82
Downloads: 193
Uploads: 0
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#9 |
Gunner
![]() Join Date: Oct 2012
Location: Germany
Posts: 98
Downloads: 93
Uploads: 0
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Is it possible to play that online with a Friend?
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#10 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I'm just now getting into SH5 and I must say the mod list posted earlier is intimidating. The last time I played was SH# Grey Wolves. Now I see there is a 50 and 100 mega-mod download. I'm more of a casual player that enjoys eye candy. I have no desire to perform plotting for torp solutions and I want to keep my exterior view. The one time I tried this when it fo=irst came out I was disappointed when I could never hit a ship unless I was exactly at 90 degrees, has that been fixed? Or was I doing something wrong, I treated it exactly like SH3, locked on where I wanted the fish to go and fired when they were less then 600 meters. Also, is there an option to lock the view on your boat when you do the external view? I hated chasing my boat with the camera to try and enjoy the view of cruising along.
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#11 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
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I must admit that I had expected some sort of reply.
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#12 | |
A-ganger
![]() Join Date: Apr 2010
Location: AlaBama
Posts: 75
Downloads: 358
Uploads: 0
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This is a list I have loaded at the moment .. experimental but it seems to work and i believe its sort of what your after .This will make your game awesome . SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 2. Main Mod Low Resolution Patch DynEnv v2.9 - 7. Clear Water Surface DynEnv v2.9 - No Glaring Sunlight DynEnv v2.9 - 9. Sobers Best Ever Tweaks sobers better terrain v4 SH5 sobers base sky mechanics V1 sobers storm Clouds v2 SH5 sobers multi color mod V5 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 EUF_UBoat_FX_v0_0_5_ byTheBeast MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith MOD Stormys DBSM SH5 v1.3 Basemod NewUIs_TDC_7_5_0_ByTheDarkWraith MOD NewUIs_TDC_7_5_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo IRAI_0_0_41_ByTheDarkWraith MOD OPEN HORIZONS II v2.5 All sounds included RemoveLogoIntroTheDarkWraith Fuel Gauge WoGaDi_SteelViking's Interior silentmichal's interior mod 1.2.4 Realistic ammo amount for AA and deck guns Nauticalwolf's_Torpedo_Textures_v1.2 You will instant CTD(At least I do ) if you mess with the guy in base who upgrades your sub at very beginning of game if you skip tutorial which you should .. ... CTD Specifically when you close the sub upgrade panel .. No reason to even talk to him tho as first mission your sub is already ready to go .. Doesnt seem to be an issue later on but im playing thru with it now and i may run into something .. Pretty basic tho, so i expect its stable enough .. If you do run into trouble with it ..Remove Fuel Gauge WoGaDi_SteelViking's Interior silentmichal's interior mod 1.2.4 Realistic ammo amount for AA and deck guns Nauticalwolf's_Torpedo_Textures_v1.2 Ive just got them tacked on the end there and they might cause an issue But they are good mods each one adds a specific thing so dont just discount them either they are part of the vision .. I removed them because of earlier crash i mentioned and just tacked them back on after i realised they werent the problem , they arent in conflict where they are(pretty sure ) .. But they arent placed exacly where i want them either and too lazy to reorganise it just now .. ,Besides , Its working pretty well so far .. . .... anyhows.. You can take IRAI by the Darkwraith out if you want an easier game also .. I love the mod personally but when you install it suddenly enemy start acting like enemy , Like for real ,, they hate you , and want to kill you , Airplanes particularly become a problem ..and they should be .. But Its your choice . You should at least glance at Dyn env thread because there is too much there for me to say . The way i have it set up in this list is Not how i will ultimately have it .. But its just an example and it does work and its impressive .. Its a bit dark at night so be warned .. Its a very trans-formative list all in all .Everything will be changed ,From the sub to the crew, to the weather ,to the campaign , Nothing untouched and we are working with only around 10 main mods and the submods that can be used with them .Mix and match , Read the forums . Also .. Find some radio mods .. Great for immersion .. GL Last edited by scissors; 01-29-15 at 10:30 PM. |
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#13 |
Nub
![]() Join Date: Apr 2010
Posts: 2
Downloads: 19
Uploads: 0
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Awesome, dude.
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#14 |
Bilge Rat
![]() Join Date: May 2012
Posts: 1
Downloads: 48
Uploads: 0
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Thank you for this mod
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#15 |
Gefallen Engel U-666
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Maximus22!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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