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Old 09-06-13, 10:50 PM   #1
Admiral Halsey
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Originally Posted by Rockin Robbins View Post
However you figure it, it's not possible to posit the empty ocean of RSRD 1942 and early 1943. I usually have to raid Rabaul harbor to get enough tonnage to keep my command.
Do you have the RSRDC_V5xx_Patch1?
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Old 09-07-13, 11:04 AM   #2
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Do you have the RSRDC_V5xx_Patch1?
Yup I have that patch working. The problem with attacking warships is that the detect me every time from amazing range (I haven't installed the two detection patches yet). If I'm decks awash the closest I can get is 4 miles before they sink me with their first salvo.

If I'm submerged I get 3,000 yards from them below the layer, running silent and the dinner bell goes off. Then I have four DDs above me dropping Valentines Cards on my head. They haven't been difficult to survive, but getting to the surface, getting to an attack position just isn't possible with stock RSRD AI settings. As Lurker has the thing set, attacking warships when escorts are around is not in the menu.

I'm still going to play with it a bit before I load up Armistead and Bubblehead's two AI patches, but I can sure see why they made em! How many depth charges do these friendly guys carry?
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Old 09-07-13, 11:24 AM   #3
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Yup I have that patch working. The problem with attacking warships is that the detect me every time from amazing range (I haven't installed the two detection patches yet). If I'm decks awash the closest I can get is 4 miles before they sink me with their first salvo.

If I'm submerged I get 3,000 yards from them below the layer, running silent and the dinner bell goes off. Then I have four DDs above me dropping Valentines Cards on my head. They haven't been difficult to survive, but getting to the surface, getting to an attack position just isn't possible with stock RSRD AI settings. As Lurker has the thing set, attacking warships when escorts are around is not in the menu.

I'm still going to play with it a bit before I load up Armistead and Bubblehead's two AI patches, but I can sure see why they made em! How many depth charges do these friendly guys carry?
My normal tactic is to try and get ahead of the convoy or TF dive to around 250-350 feet and go to silent running. Then when the lead escort passes over me I do an emergency blow and at a hundred feet hit the the periscope depth button. That normally gives me enough time to figure out what i'm attacking and shoot it before the DD's even notice me.
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Old 09-07-13, 01:51 PM   #4
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The bad thing is that there isn't a single real attack that went anything like that. After all that means that you'd have to be in a VERY NARROW range of AoB to be able to attack the convoy at all. Odds of even being in a position to make it happen approach zero.

Then the thing of waiting at depth for the lead escort to pass over and then emergency blow to get to periscope depth in attack position just never happened. Ever. It turns simulation into a cheap quarter video game. And blowing all those tanks in real life would make enough noise that EVERYBODY would instantly know where you are.

I'll still give it a go if I get lucky to be well ahead of a convoy when I sight it. Man, I liked TMO 1.9 and previous version of RSRD a lot better. Difficulty is not the same thing as realism. I have Japanese destroyers in October 1942 with abilities end of the war allied destroyers would have died to have. Difficulty is much greater than SH3/GWX. The game has become unescorted merchies only can be attacked. You might plug a DD if you're lucky for a couple hundred tons...
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Old 09-07-13, 03:20 PM   #5
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Originally Posted by Rockin Robbins View Post
The bad thing is that there isn't a single real attack that went anything like that. After all that means that you'd have to be in a VERY NARROW range of AoB to be able to attack the convoy at all. Odds of even being in a position to make it happen approach zero.

Then the thing of waiting at depth for the lead escort to pass over and then emergency blow to get to periscope depth in attack position just never happened. Ever. It turns simulation into a cheap quarter video game. And blowing all those tanks in real life would make enough noise that EVERYBODY would instantly know where you are.

I'll still give it a go if I get lucky to be well ahead of a convoy when I sight it. Man, I liked TMO 1.9 and previous version of RSRD a lot better. Difficulty is not the same thing as realism. I have Japanese destroyers in October 1942 with abilities end of the war allied destroyers would have died to have. Difficulty is much greater than SH3/GWX. The game has become unescorted merchies only can be attacked. You might plug a DD if you're lucky for a couple hundred tons...
All of what you have said above is true but it doesn't really effect me as I go after the juiciest targets only. So if a TF has two Fleet Carriers and two Escort Carriers I only aim for the Fleet Carriers.
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Old 09-07-13, 04:47 PM   #6
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Yeah, I'm creeping out the the Rabaul area right now to go do my original assignment. DDs aren't worth the topedoes.
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Old 09-07-13, 04:51 PM   #7
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Yeah, I'm creeping out the the Rabaul area right now to go do my original assignment. DDs aren't worth the topedoes.
What year are you currently in? If it's 42 just wait till November and have some fun off of Guadalcanal.
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