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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3736 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I am currently looking for a stock GR2 file with one model and four meshes: one for the balloon, one for the cables and two more for their respective collision models. The two visible meshes will share the same three texture maps (diffuse, AO and normal), but possibly I will use two different material maps (one for each mesh). Materials and textures shouldn't pose any problem anyway: we can add as many of them as we want, and I am well within the limit of two materials per mesh. Bone/meshes hierarchy (for the collision models) shouldn't be a problem either: we can change bone parent at our wish. The main limit is the number of meshes. Let me know if you find a GR2 object with four of them. Quote:
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#3737 | |
Ace of the Deep
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#3738 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3739 |
Ace of the Deep
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heh. That is a tough one
![]() I went through a good chunk of the GR2s and so far haven't seen 4-mesh one. ![]() I'll let you know if I stumble across one. |
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#3740 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thank you Targor. ![]() One last question: do material names matter. Together with descriptive texture/material names, like 'skin', 'prop', 'glass', etc, I have met names like 'Map #7029', 'Material #5298', 'Standard_18' etc. I wonder what this progressive numbering is for ![]() |
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#3741 | |
Ace of the Deep
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So I don't believe it matters at all. |
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#3742 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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with this last peace of information I am almost ready to import the new balloon in a GR2 file. ![]() @ Trevally the GR2 version of the barrage balloon should be ready within this week. Have you reinstalled SH5 yet? Could you help me testing it in game? ![]() |
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#3743 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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yesterday I have been absorbed for a couple of hours by a little texturing excercise:
before: ![]() after: ![]() pretty good, don't you agree? ![]() While we wait for Trevally to hopefully update the next version of OH with this new texture, if you like it you can get it from the following link: Open Horizons II - The Flipper Update JSGME ready; enable it after OHII ![]() |
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#3744 | |
Ocean Warrior
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![]() That's really very nice Flippers now ![]() PS: spam hunter??
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3745 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#3746 |
Helmsman
![]() Join Date: Mar 2010
Location: spain
Posts: 105
Downloads: 445
Uploads: 0
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Gap
I'm sorry your download does not contain anything, you can upload it again please? |
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#3747 | |
Ocean Warrior
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![]() ![]() Thanks Chun ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3748 | ||
Navy Seal
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![]() Yes - I now have SH5 updated with OHII and am ready to mod ![]() I will gladly help with the ballons ![]() I have however just purchased Total War Rome II and am finding myself getting lost in your neck of the woods ![]() Quote:
![]() I will add this and sobers updates etc to the new version that your ballons will make ![]() |
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#3749 | ||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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yep, from now on the acronym SH means to me a totally new game and new challenges: Spam Hunter - Battle of the Web
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- converting mines, buoys, etc. to GR2 objects; - various improvement of the Whale; - porting some stock armaments to the dat format for use with the imported ships; - giving a go to the conversion of the imported units to the GR2 format. This, plus some new features I have in mind (a few new ships and airplanes, new bombs, British fire ballons, etc.). But let's do things step by step, I am focusing on the barrage balloon right now. ![]() |
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#3750 | |
Ace of the Deep
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Anything with animation - a very different story. I have tried something once and so far it didn't work very well: I took tube doors + animation gr2 from 7b and tried replacing one of the tube doors. There is something with the symmetry of the gr2. Whether I was exporting obj files off, using some weird settings - but so far all my attempts resulted in very bizare results: the objects comes out like an inside-out glove ![]() I'm still trying, but it is something to keep in mind. |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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