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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
Rear Admiral
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Seems my last test in TMO was about 12nms. I would assume we could extend the range of the flat would in game, but graphically, not sure what would render at further ranges. The game does render the effect at long range, where you may only see the mast, funnel or top part of the ship. I'm fairly sure for smoke to generate, you have to see some part of the ship.
![]() Be nice if we could see smoke onlyon the horizon, but it's not a hard object in game that can be IDed.
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![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. Last edited by Armistead; 09-04-13 at 12:28 PM. |
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