09-04-13, 12:14 AM
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#12
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by Rockin Robbins
We had a guy on Subsim who walked across Antarctica, from one shore to the opposite and through the pole. ... but have no desire to try something like that myself.
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Me neither. I'd settle for reading the book, or watching the movie.
Maybe SubSim should have an Athletic Award?
Quote:
Originally Posted by Sailor Steve
I thought the SH4 default was 20 km, or about 12 nm. Not much of a difference, but still either one is far better than the SH3 default of 8 km, or 5 nm. I'm pretty sure they did it to account for computer limitations at the time, but I also agree that a realistic distance would be nice.
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I thought you might find this item interesting.
I was using the then current version of RFB; not sure about what the stock horizon is. I didn't try to pin down the exact limit, but I know I couldn't see anything beyond 10 nm.
I don't see why a computer game could not show distant land masses. I know large convoys, ports, and detailed landscapes make for a strain on the graphics end of things, but when we see distant mountains, all we really expect to see is a hazy gray shape, with little, if any, detail. So, perhaps they could configure a game with individual ships/planes/land units rendered out to 10 mi., convoys rendered as a puff of smoke or gray blurb, out to 20 mi., and land masses rendered out to 30 mi. Wouldn't this be possible?
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