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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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#2 |
Navy Seal
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I don't hate U-Boats but have no particular fascination with them. They were a weapon inappropriate for the war they were used in. Actually they alone were sufficient to account for the defeat of Germany.
On second thought, I may just LOVE U-Boats. Copying the techniques of German U-Boat captains made victory possible for the US in the war where submarines WERE appropriate.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 |
Pacific Aces Dev Team
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International Open-Beta starts today ... when they are done with the server maintenance
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#4 | |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
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Excited. How do you know? I managed to work my way through the German beta without knowing a word of German. It actually looked (and felt) like it could actually be not too bad a game! |
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#5 |
Swabbie
![]() Join Date: Dec 2010
Posts: 7
Downloads: 14
Uploads: 0
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It's bad, but it's the fun kind of bad *shrug*. Like War Thunder or World of Tanks.
I'll be playing at least. |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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Just logged out after playing ~1 hour of the tutorial. The good news is that I encountered no glitch, the game is stable and 100% playable. Add to this a community manager that knows his (her?) job and provides prompt advice via chatbox. As for the game itself, I'm still just at the tutorial, so I cannot have a definite impression about it.
Anyway, I already encountered something odd: in the evasion part of the tutorial, the escort had just passed my sub, I was in its baffles (as indicated by the yellow detection marker), then suddenly, in a matter of just one second, it turned 180 degrees and headed towards me, of course leaving me no time to order evasive maneuvers or kill the engine. "Sub detected' - and here I went again to the beginning of the evasion part of the tutorial. Oh, and another annoyance. Time compression (x4 is the maximum) is obtained via... TC points, which can be (and are) depleted. I suspect here a way of getting players pay for this "commodity" - in a free game, as advertised. Free it may be, but painfully slow unless one does not acquire TC points. Anyway, let's wait for the final product, to see how these TC points can be acquired freely, just by meeting game objectives, vs. paying real cash for them. |
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#7 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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#8 | |
Pacific Aces Dev Team
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I am at the level-cap of 35 since weeks, unlocked/played all campaigns, built three Type VII subs and have no real money spent on this game. The jump points range is big enough if you done correctly plan your operations due to the amount of fuel and the jump points are replenished every 10 minutes to a few points while playing.
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-- Vapor-ware is always easier to sell because there's no limit what it can do! |
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#9 | |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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#10 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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