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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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Leaving Midway I wanted to see if all the ships around were showing and tested my newly acquired skill.
They were and everything seemed to be working so I set sail for Truk by way of Wake Island and turned on radar. When I got to Wake I didn't get any contact report what so ever (didn't check for myself either tho) just my luck ![]() 1024-ed to Truk and when 40Nm from patrol area I set normal time, cautiously crept in closer on the surface but again no radar contacts... Maybe I set radar at its lowest range so checked that and made a manual sweep while I was on station... It revealed 6 stationary vessels ![]() I kept on sneaking in and and was hoping to get some report from radar stations. I got within 10Nm on a very clear day when the watch crew shouted "Ship spotted, sir" ![]() Is something wrong or doesn't the game 'see' stationary vessel like watch crews sometimes don't seen vessels at long range when you can? My MOD soup installed in this order: TMO 2.5 TMO 2.5 Small Patch IJN Rad_Fix for TMO2_Betaupdate OTC for TMO 2.5 OTC 8to5 Aspect ratio_TMO TMO Smoke Mod ISE Stock Env_v2 ISE New clouds+waves ISE Realistic Coulors TDW_ DC_Water_Disturbance v2_0_SH4 |
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#2 | |
Admiral
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Your asking the crew to find targets for you is like asking them to fire the deck gun and expecting a hit every time........it won't happen.
You want a kill with the deck gun without using all your ammunition.......do it yourself. You want to use the radar to find targets........use it yourself. Same with sonar......use it yourself. ![]() The game take's into account your crews efficiency points, among several other things, to render a percentage of success in what its tasked to do. Having a radar operator finding the same targets you'll be able to do is dependant on his skill and efficiency rating. A green crew is pretty much useless. One thing I didn't change with the radar was the variables the crew efficiency factors have on their task of reading radar. Maybe I should have, but then you wouldn't have the fun of using the radar for yourself! Thinking about it, if you became dependant on the crew to do all that's expected of them, the game might as well not have the Deck Gun, Sonar Station, Radar Stations available for user control. You could sit back and let the crew do its thing, while you just shout out orders. I think we would grow tired of the game very quickly.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3 | |||
Weps
![]() Join Date: Dec 2012
Posts: 357
Downloads: 137
Uploads: 0
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![]() Quote:
![]() Ok, the gismo is pretty new July '42 so I'll give them a bit of slack but you'd expect the crew comming fresh from Navy bootcamp to have some understanding of how it works wouldn't you? I mean, think of it.... crewman turns the range switch to 80.000yrds..sees a bliep on the edge of the red thingy, looks at green thingy sees a spike (or two) but thinks... Noway I'm gonna tell the Captain I saw something weird on the new gismo... Who'd believe me? ![]() As a for this Capt... Brand new command, new gismo's... you can't expect Him to grasp the workings of it after just getting back from a 3 month patrol now can you? ![]() (had to put this in otherwise I'd get hammered). ![]() (I tossed all but 7 officers and 7 petty officers to be able to do the crew management myself, hate getting the "to many (petty) officers" message). Quote:
![]() But I get your point Quote:
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