SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-28-13, 08:44 AM | #2251 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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Well Done mate
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08-28-13, 09:48 PM | #2252 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Don't know if anyone else had this issue, but my sobers fog seemed to be a mod within a mod?
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08-29-13, 12:24 AM | #2253 | |
Navy Seal
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Quote:
Often with Sober's mods.
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08-29-13, 02:58 AM | #2254 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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oh crud, a bunch of them are like that
Heh Edit: Yeah, at least 5 of the sober mods weren't installed correctly whoops |
08-29-13, 06:31 AM | #2255 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Anyone had an issue with stuck AI escorts?
Had an escort that was just impossible to shake... quit, turned on the map updates, tried again, and saw that even outside his detection range for an hour or so he'd come zooming in to my exact location, like a heat seeking missel. Even manuvering, from 15km out the escort would change track to run it's itty bitty hydro detection over me. Got rather pissed after 5 tries, gave my sub a nuclear powerplant, sailed submerged all the way back to port at 7 knots (heh, for 4 days) Escort followed me the whole way at a 10km distance (never once actually reacquiring me on hydro), then got in a gunfight with the harbor defense and was sunk. WTF. ... is that IRAI behavior? |
08-29-13, 06:40 AM | #2256 |
Ocean Warrior
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No, that's old stock bug.. maybe some day TDW will fix it too..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
08-29-13, 06:48 AM | #2257 |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Well, at least it is definitely a bug... I was about to throw up from frustration xD
Down to 180 meters, dead quiet, popping up to 30 meters to toss decoy's, etc, nothing at all was working |
08-29-13, 04:05 PM | #2258 |
Navy Seal
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Strangely, i had those following escort when first playing, but never saw them again with OHII 2.2...
Only way to get rid of them was to exit/reload...
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08-29-13, 04:42 PM | #2259 | |
Medic
Join Date: Dec 2009
Posts: 168
Downloads: 389
Uploads: 1
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Quote:
So I saved when I had finally shook him off (or so I thought... 18km distant), then had a crash, and when I loaded, that mother****er would beline right for me from 18km out, even when I was at dead slow and silent running, even if I changed my position etc It was like he was rubberbanded to me or something |
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08-31-13, 10:00 AM | #2260 |
Bilge Rat
Join Date: Jul 2011
Posts: 1
Downloads: 51
Uploads: 0
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well i bought this game over a 2 years ago, then this game sucks.
Now I can not get away from playing, thx Sober great job |
08-31-13, 04:12 PM | #2261 |
Watch
Join Date: Apr 2011
Posts: 17
Downloads: 407
Uploads: 0
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Hello everyone
After a few months i decided to reinstall SOber's list of mod with the new updates on it (thanks for that incredible work!). I started from a fresh installation, followed all the instructions on how to activate the mods in exact order and start a new campaign, but i have a set of weirds things in my game. - My UI is all messed up, as you can see in the screenshot bellow - My underwater view is all black. Half a second when i look underwater, it's okay , but it quickly fades to complete darkness. I'm unable to tell where these bugs are coming from. Anybody could help? Note i didn't do the tweaks on the save games. |
08-31-13, 04:29 PM | #2262 |
Ace of the deep .
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Unenable the sobers_realistic_underwater_FX3
Check the New Ui install instructions . Don't eneble the whole thing . Read the readme . |
08-31-13, 06:49 PM | #2263 |
Ace of the deep .
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added sobers 1000 01092013 .
Vecko's Type VIIb -battery recharging propulsion fix . Load the new MEP file and carry on with the current campaign . |
09-01-13, 02:18 AM | #2264 | |
Watch
Join Date: Apr 2011
Posts: 17
Downloads: 407
Uploads: 0
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Quote:
Thanks for taking time to answer me. The realistic underwater removal indeed solved the problem. But for the new UI, can you help me a bit morE? I followed exactlmy what you asked to activate, but this mod is such a daunting one i absolutly don't know where to look to solve my problem. |
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09-01-13, 07:58 AM | #2265 |
Navy Seal
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Hello Sober, i must say that i'm proud to see my mod in your famous modlist but i think it's better solution to use Submarine's .sim&.cfg (modified for engine ratio + independent control patches) from Volodya. There are all ready included my two fixes for VIIb (speed drop and reverted engine control fix) together with some other tweaks.
Or maybe you prefer my new revision of Volodoya's Submarine's .sim&.cfg (modified for engine ratio + independent control patches) with further adjusted sub's speeds and draugh ?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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