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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
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I have to say, despite being a big fan of the series, I am on the fence about this one too. One of the big pulls for me was that you could fly any single ship in the game.
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#17 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,405
Downloads: 31
Uploads: 0
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Since the build tools will be released shortly after the game is, you can expect that the ship lock will be undone before too long.
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#18 |
Ocean Warrior
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Maybe... I use to mod the X3 series of games, and making all of the ships pilot-able may present a rather daunting task. Not saying it is impossible, but not easy to say the least, and it may be beyond the capability of the provided tools too. Particularly as I would bet money it will require extensive coding.
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#19 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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It's a given that you can take the Recommended Specs to mean Minimum Reqs, same for any X title.
That said, I hope their engine has been tweaked to be a little more forgiving. I can see myself wanting this but even though I exceed the specs for Rebirth, I can't say I could run it to my liking, esp given how Albion Prelude chugs in places. Let's hope it's not so CPU bias than previous X releases. Will be waiting on post-release feedback. Edit - I have hope. Seems Rebirth is built with Multicore CPU use in mind. Just perhaps, maybe, my GPU will actually stretch its legs on this one.
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![]() Last edited by danlisa; 08-27-13 at 10:09 AM. |
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#20 |
Admiral
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Its now on my whishlist
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#21 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,405
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This is the best news! Thanks for sharing it! I could not find anything to tell me it was going to be able to use multiple CPU's / hyperthreading. I have 24 cores breathlessly waiting on it now!
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#22 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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On the subject of registering Steam versions of TC & AP, I'm supposed to pick up the X3 submenu in my Library and choose register game. This should give me a code to register on Egosoft. Problem is, that submenu option is not there. Any ideas?
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#23 | |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,405
Downloads: 31
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Check and see if TC has that option, if so you should be good.
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#24 |
Ace of the Deep
![]() Join Date: Dec 2003
Posts: 1,006
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Been watching some videos, and it looks quite nice. But I think I'll wait and see what people think of it before getting it though.
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#25 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Been watching a bit more as well and losing interest as a result. 2 things I noticed is that when you disembark, the pilot just seems to get up out of the seat, walk to the cockpit door and essentially teleport. Which would suggest that you don't have a fully modeled ship, just a fancy cockpit. I thought the idea was that we traded piloting many ships for 1 fully modeled ship, so that would be a disappointment. The other thing is that you don't seem to be able to do trading yourself. You just find a seller and a buyer, with the actual transport of goods handled by other ships. I rather enjoyed a bit of space trucking now and then, so that's rather disappointing.
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#26 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Some more to watch:
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Contritium praecedit superbia. |
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#27 |
Soaring
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To bump this one up.
Beside Assetto Corsa, this title is the other (of two) I waited for in this christmas season. In Germany, in four days it will be the day of days: release day is Friday 15th. Youtube videos with interviews and conference footage had the news that due to the overboarding modding for older titles, that had mods stockpiling and making the bold games clumsy, they indeed have developed a totally new engine and gave the game handling a new design. I hope the DVD indeed contains the basic gamecode, not just a Steam access code with the software needed to be downloaded in full. With older titles of the series it has been like that, I read.
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#28 |
Soaring
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With a little luck the mail delivers my second christmas gift today.
And I just read that the company knowingly burnt an incomplete version onto the CD and that the files needing to complete it are up at Steam later today, and that people who bought the DVD to avoid long downloads now need to download 1.5 GB in speech and video data. Bastards. This was not called a Beta, this is not an early access release. They seem to think they even demand praise for working until today - as they claim- to complete the game. I read this differently. They burnt and published a DVD weeks before they knew the code was ready to do so. Fairness and honest business principles would have demanded them to wait another two weeks, complete the code, and the do the DVDs. Sop when I install, first it is 1-2 hours of downloading. Every time when I reinstall the game. Later patches not counted. Great! ![]() ![]() The game also comes as a pure download version via Steam as well. Needless to say that such customers need to download it in full. The price is a little bit lower.
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#29 |
Soaring
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So, three hours of first impressions.
It seems I belonged to the more lucky ones. After an installation that lasted 1 and a half hour, thanks to the incomplete DVD content), I thankfully was NOT playued by the many startup problems the forums are singing symphonies of currently. Many people seem to have immense troubles, not being able to start the game, haunted by low frame rates, and so much more. Cannot say whether there is a difference between those buying the DVD and those downloading it all from Steam. I had NONE of these issues so far. Frames are fluid, and absolutely playable, can't give a number, but I have no complaint there with graphics setting in the medium and upper range. The visuals are - stunning. It gives me very plenty of Blade Runner feeling, it is the intense colours and neon-sort of looks all around, also, the police gliders remind of the flying cars in BR. The space station I checked out so far, was really big and complex in structure. Plenty of traffic all around, and some individual fights. However, the AI clearly finds its limits here and there, and the flights physics of individual fighters sometimes seem to "warp" a bit . I assume the game is not really fully optimized and that is why the AI lags at times. The handling of the ship is okay with mouse and keyboard, joystick and joypad I have not tried. The space around is very colourful and filled with sensations, from gas c louds over asteroid fields to things that i still have not figured out what to be. It does not necessariyl look like space in some sectors, but like the painted cover of a fantasy book, however, it is great fun watching it. The system of stellar "Autobahnen" works very well. I can imagine to have some nice fighting once I have upgraded my ship a bit, becoming faster and more agile. Gameplay is essentially a beefed up cloine of the old Elite, paired with Frontier and some more games like that. The sations can be docked with and wlaked around, however, here I see the chance that the walking inside can become repetitive quite soon, since there is not too much diversity in interiors and changes. People of many different functiosn and professions stand or walk around and can be hired, asked, or offer you jobs and contracts. What Elite did with simple text menus, is done via this boarding-the-station and meeting people. Sound and music adequate - nothing special and sensational, but okay. The world seems to be very big, every sector being done in a different visual style, probably. The game offers very huge potential, if it is modding-friendly (what I do not know). But it is a porked release for many people, obviously, or see my DVD complaint above. The publisher rushed this out too early. But I see reason to stay optimistic that this turns into something really good and big. first the obvious bugs and problems need to be worked out. Then let the modding community embark on it. The world they are given to work with, looks stunning and is huge and probably filled with wonders. There is nothing wrong with waiting some more time and watch things unfolding before buying. But to not leave it behind already completely - keep it on your radar. If the developer does his homework now and the modding scene springs to live, this has the potential to become something extraordinary. Status: it got rushed out and shows that with its unneeded starting problems - but it also shows its tremendous potential. Outlook: positive and quite promising. If modding is supported, the galaxy is the limit.
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#30 |
Soaring
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Having spent another 2-3 hours with the game now and going a bit deeper into the game mechanisms, I must say that my initial impression was a bit enthusiastic. The game is buggy like nothing I have experienced since Carrier Command. Missing speech files, and badly recorded speech files, even one character being spoken by two voices (German version). Missing computer data screens and holographic datasheets. And two critical errors now, freezing the system. My initial good mood has gone with the wind.
Also, the interface decisions they made, on more than just a few occasions are - well, they got bad advise on their ergonomics, let's put it this way. I assume you gte used to the handling, but their system is needlessly complicated, imo, I would have done it much more simple and more efficient. Currently the game downloads the second patch - within 12 hours. Or is it already the third - I'm not sure. Not only not finished, but very buggy, too. It's a rushed, badly tested release and customers now paying for it get abused as involuntary Beta-testers. Considering how well the Beta of Assetto Corsa is runnign since one week, even labelling X Rebirth a Beta currently is more excuse than it deserves. I advise to not let yourself getting blinded from the initial bells and whistles, the laser light show and great looks, but to not buy it right now, and wait some weeks, if not months, before checking back. Right now, the publisher's release policy is a mean and foul impertinence. The shine and promise is there. But they should have waited another 1-3 months before releasing this, completing it and repairing the many bugs during that time. Let's hope this does not end like Carrier Command, which was also such a big disappointment. Egosoft certainly already have pissed the better part of their potential customer basis - within just the first 12 hours. If you want to ruin your reputation - well done, then! Stupid.
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