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07-31-13, 09:58 AM | #1 |
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Join Date: Jul 2013
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At Dusk We Fell-The Rabaul Landings Version 1.1
I finally got to finishing this first mission in a string of historically acurate missions the other night and i decided to upload it for everyone to try. It will work with any Supermods (or regular mods for that matter), but you cant install it with JSGME, instead you move it to your Data/Single Missions Folder.
Tell me how much you like it, ryujocarrierdude110
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GAH!!!!!! I SUCK AT MODDING!!!!!! The Historic Mission String 2013 |
08-01-13, 03:27 AM | #2 |
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Join Date: Jun 2010
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i will try it with TMO/RSRD
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08-02-13, 12:02 PM | #3 |
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Join Date: Jul 2013
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SRY EVERYONE forgot the link
ADWF V 1.1:http://www.subsim.com/radioroom/down...o=file&id=4148 Copy into URL Box.
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GAH!!!!!! I SUCK AT MODDING!!!!!! The Historic Mission String 2013 |
08-04-13, 12:39 PM | #4 |
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Note to all: i am working on a version for Operation Monsun, so have it installed before downloading ADFW. Also, ill remove version 1.1 before uploading version 1.2, so you want it, get it now.
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GAH!!!!!! I SUCK AT MODDING!!!!!! The Historic Mission String 2013 |
08-24-13, 09:36 AM | #5 |
Navy Seal
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If you eliminate the current version and require everyone be be running OP Monsoon to use your mod you'll cut your number of users by 90%. I think it would be much better to have both versions available. EDIT: now I see why you want it OP Monsoon. American CV to find and sink to keep the Japanese invasion safe......still interesting from a US perspective, but sinking a US carrier wouldn't play well in Peoria.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-24-13 at 09:55 AM. |
08-24-13, 09:52 AM | #6 |
Navy Seal
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I have ADWF 1.1 as a JSGME compatible mod. PM me your e-mail address and I'll send it to you. Then ADWF 1.2 can be JSGME compatible.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-24-13, 02:31 PM | #7 |
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The reason i want to use Op Monsun is cause you get more ships. But again, thanks for the jsgme part, ill see if i can try setting up my email this week. Also, ill leave 1.1 out.
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GAH!!!!!! I SUCK AT MODDING!!!!!! The Historic Mission String 2013 |
08-25-13, 03:56 PM | #8 |
Navy Seal
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Yup, just copy what I did for 1.1 and you'll have a JSGME compatible mod. Looking forward to it!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
08-26-13, 01:45 PM | #9 |
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If anyone noticed any bugs for v 1.1 plz notify me.
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GAH!!!!!! I SUCK AT MODDING!!!!!! The Historic Mission String 2013 |
10-24-13, 10:04 PM | #10 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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OK I'm confused ... version 1.1 is for Operation Monsun and version 1.2 is for playing as an Allied?? Do I have this backwards and was there a version which was JSGME compatible yet?
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10-27-13, 05:50 PM | #11 |
DILLIGAF
Join Date: Feb 2007
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The dreaded ... "bump"
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10-27-13, 07:09 PM | #12 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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The main things I have trouble with in this single mission is not that it has a bug( to me a big is a program abnormality dealing with hardware and software talking to each other and that communication being algorithmically incorrect) but the issue is with the states of the vessels themselves.
The two American Cruisers act is if nothing is really all that important. One goes about slowly moving along and the other doesn't even start her engines. While both take a pounding and survived simply sitting there doesn't seem logical. The poor carrier was no match for all those destroyers and the Japanese cruiser and was quickly sunk. The cruiser managed to get within 2000 yards of the American Cruiser sitting off the coast before being fired upon. I noticed the cruisers did not utilize there larger guns and instead opted for small caliber gun fire against the Japanese cruiser. It was only after the cruiser got within 2000 yards of the American that the American used the larger guns. Some of the Japanese ships also tended to hold back in speed getting to the fight. I managed to get one hit on the Japanese Cruiser and sink one destroyer. Many of the destroyers opted to chase me rather than join the fight against the American surface feet so I used this to my advantage and dove to 320 feet all ahead flank and head for the closet American Cruiser to allow her to open up on the chasing destroyers. They lost five ships this way. I would love to see those planes in the air and the Japanese Carrier off the cost to the northwest lent no assistance with aircraft. Edit: Now I see it was the BB West Virginia that did not move not a cruiser. I do enjoy missions such as these ... thank you for your effort in making this and sharing this with us. Last edited by merc4ulfate; 10-31-13 at 10:58 AM. |
11-04-13, 09:53 AM | #13 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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Was anything else done with this mission?
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11-10-13, 06:48 PM | #14 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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Are there two version of this mission? One for playing as an allied submarine and one playing as the good guys? LOL
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11-17-13, 07:21 AM | #15 |
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Join Date: Jul 2013
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Okay guys im sorry for my long absence. At this moment, i am making a new mission that will hopefully not have lazy ships. It will most likely be released today or tommorow, so look out below!
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GAH!!!!!! I SUCK AT MODDING!!!!!! The Historic Mission String 2013 |
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