![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#46 |
Seasoned Skipper
![]() |
![]() ftp://hartmuthaas.no-ip.org/public/S...ksv0.9G_en.rar Username & Password in my Signature!!! So Long Maik |
![]() |
![]() |
![]() |
#47 |
Navy Seal
![]() |
![]()
A big thank you Maik!
![]()
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
![]() |
![]() |
![]() |
#48 | |
Hellas
![]() |
![]() Quote:
as it is the mod at its current state is not yet playable in campaign. at my post 33 ,at the comment 4 , is the answer to your question . without scripted u-boats in the campaign ,the mod will not be able to 'call' them.
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
![]() |
![]() |
![]() |
#49 | |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
|
![]() Quote:
Of course, if you like and hope try create some submarine, I can give you this version, please pm me. ![]() Last edited by backer; 08-22-13 at 12:01 PM. |
|
![]() |
![]() |
![]() |
#50 | ||
Hellas
![]() |
![]() Quote:
all i said , is that without scripted u-boats, the mod will not be able (in campaign) to call them . thats why i told you at my post 40 (please read this post again) that i found much more interesting the idea of creating some submarines to surround the enemy after you send the report. Quote:
what is different at this version you are talking about here from the version i allready have ?
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
||
![]() |
![]() |
![]() |
#51 |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
|
![]()
No, you haven't. there is one other "Wolfpack relive" version, that can create submarine on the enemy's around, but that is uninteresting, that is butcher. so, when I was in the release, closed this function(create submarine and other units).
Last edited by backer; 08-22-13 at 12:39 PM. |
![]() |
![]() |
![]() |
#52 |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#53 | |
Hellas
![]() |
![]() Quote:
2. i allready asked you about this: in this version ( create submarine on the enemy's around) ,can you alter the NUMBER of friendly units to be limited to only two u boats ? (no more than two friendly u boats)
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
![]() |
![]() |
![]() |
#54 | |
Hellas
![]() |
![]() Quote:
you see the problem here Baker ? a lot of supermods , each one has its own campaign files...
__________________
Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
|
![]() |
![]() |
![]() |
#55 | |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
|
![]() Quote:
1, Can not any submarine. 2, Can limit the number of friendly but, at last, other mission designers can't planning wolfs and route. the demo movie: http://www.tudou.com/v/RIhkTGq_niU/&...04_05_99/v.swf |
|
![]() |
![]() |
![]() |
#56 | |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
|
![]() Quote:
Although it is not in conformity with the history. |
|
![]() |
![]() |
![]() |
#57 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
|
![]() Quote:
Look narrowly at the last campaign files. ![]() http://www.subsim.com/radioroom/show...58&postcount=1 or ![]() |
|
![]() |
![]() |
![]() |
#58 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
this is a great, great mod, as it seems so far! but the magic will be, to implement this into a supermod campaign file. if i understood this right...? and there are missing "special uboats (scripted ones)" to get this working, right?
__________________
|
![]() |
![]() |
![]() |
#59 |
Gunner
![]() Join Date: May 2013
Posts: 95
Downloads: 352
Uploads: 0
|
![]()
This is just effing brilliant.
The final piece to the SH-3 puzzle.
__________________
Mir nach, ich folge. |
![]() |
![]() |
![]() |
#60 |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
|
![]()
yes, you are right. that game is uboats game, so, uboats is defined player to control, campaign file missing many uboats. if someone can edit campaign file, add many uboats unit, Axis and Allies, so, Atlantic will be very lively.
|
![]() |
![]() |
![]() |
Tags |
wolfpack |
|
|