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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jul 2013
Location: Chicago-ish, USA
Posts: 223
Downloads: 14
Uploads: 0
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I know some people have made "rescue" sub mods, but from what I've read it doesn't really save you if you run out of gas or have destroyed engines, you still need to reach it. Given that the currency of the game is "renown", it would be wonderful if it were possible to, for instance;
Radio SUBCOMPAC for- 1) Refill/Repair, cost (example) 5000 renown 2) Rescue, cost (example) 3000 renown Obviously, if you have no radio, you're out of luck. This would solve a lot of problems, and it wouldn't Really need any graphics. All you'd be doing is, assuming you had the renown to pay for it, "forcing" an end to your patrol while you're at sea. If you purchase the Refill/Repair, you show up back at your home port. If you purchase the Rescue, you get assigned a new boat and are back at your home port. The expenditure of "renown" accounts for the 'ding' in your captain's reputation, so it wouldn't make zero sense for there to be no perceived consequences for losing your boat- you've paid hard-earned renown for it. Potential issues- 1) Could be used as an exploit to get out of a tight situation. Having "no enemy in detection range" would need to be a prerequisite. 2) Could be used in an impossibly unlikely location, such as the Sea of Japan. Another prerequisite would have to be some minimum range from a Japanese base. I am an enthusiast, and know something about WWII, but I know nothing about the game's "code". How hard would this be, and is it possible? Any feedback welcome. |
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