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Old 08-19-13, 03:51 AM   #1
Steve Gad
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Join Date: Jul 2013
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Originally Posted by Sailor Steve View Post
I use SH3 Commander, which has a 'Forced Retirement' function. That said, I've never made past mid-1940. The problem isn't that I die so much, it's that every time some new mod comes out I start over. OCD, you see. Now there are so many mods my ancient computer won't run the games at all, so I'm not playing at all until I can get a new computer.

Of course there are some people who have reported completing the entire war in on career. I think the method was "reload saved games until you make it".
Being a veteran of F-16 Fighting Falcon back in the 90's, I have no problem at all in "Doing the dance" as we called it, which is modding and starting from scratch. The reason I find this a breeze in SH3 is that modding F-16 meant following a hell of a strict list of what to install first/next/next, that getting the game up to speed could easily cost a full 10 hour day. Such was the instability if you put a single foot wrong.
So, I have no problem (with Steam) in clicking 'delete local content' install, mod, done. In fact this is almost a pleasure in comparison. I'm also in the (severe case of) OCD mod club. We should start some kind of members club.
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Old 08-19-13, 10:09 AM   #2
Jimbuna
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Originally Posted by Steve Gad View Post
Being a veteran of F-16 Fighting Falcon back in the 90's, I have no problem at all in "Doing the dance" as we called it, which is modding and starting from scratch. The reason I find this a breeze in SH3 is that modding F-16 meant following a hell of a strict list of what to install first/next/next, that getting the game up to speed could easily cost a full 10 hour day. Such was the instability if you put a single foot wrong.
So, I have no problem (with Steam) in clicking 'delete local content' install, mod, done. In fact this is almost a pleasure in comparison. I'm also in the (severe case of) OCD mod club. We should start some kind of members club.
When installing a mod someone else has usually 'done the dance' already so the end user is usually always satisfied as everything goes to plan (until mod soup is introduced).

As an example...GWX took in excess of two years to complete, and many thousands of hours of creating and compiling by a dedicated team of over twenty people and a greater number of beta testers (the campaign scripting alone took over one thousand hours).

I can't speak for the other mods but I certainly can for the above.
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