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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#2 | |
Chief of the Boat
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#3 |
Mate
![]() Join Date: Nov 2012
Posts: 58
Downloads: 8
Uploads: 0
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Why no one to discuss the question of taking off?
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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In fact, there was an attempt to open a discussion, right in the second post of this thread, which remained unanswered so far.
Here: http://www.subsim.com/radioroom/show...21&postcount=2 Maybe if you answered it, this could be a good start for a more technical discussion about your mod (which BTW is a breakthrough for the old SH3). ![]() |
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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^Spot on mate.
Implementing this in SH3 Carriers and other WW2 platforms would give SH3 some serious gaming boost.
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Exactly
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Irish1958 ![]() |
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#7 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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backer,
Does this mod only work for playable aircraft carriers or would it be possible to do the same work for AI ones? Would it be possible to insert a WW2 carrier and aircraft as the ship model / aircraft models?
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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