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Old 08-16-13, 01:05 PM   #1
Webster
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more realism mods are always welcomed

does this mod over ride the realism settings for the game?

in other words if I am using this mod can I still turn off duds with the options menu and still keep the circle runners and magnetic changes?
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Old 08-16-13, 01:21 PM   #2
c13Garrison
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An awesome addition Bubbs, I'll use it when I try my next Sboat career.

Then, if I survive that, I may be man enough to try Web's Sboat mod. That sounds awfully fragile for my rate of screwing up though...
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Old 08-16-13, 06:51 PM   #3
chris455
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Originally Posted by c13Garrison View Post
An awesome addition Bubbs, I'll use it when I try my next Sboat career.
Sounds like he's talking about MKXIV-XVIII. S-boats only used MKXs, IIRC.
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Old 08-16-13, 07:51 PM   #4
Bubblehead1980
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Quote:
Originally Posted by c13Garrison View Post
An awesome addition Bubbs, I'll use it when I try my next Sboat career.

Then, if I survive that, I may be man enough to try Web's Sboat mod. That sounds awfully fragile for my rate of screwing up though...
The mod does not affect Mark 10 torpedoes used by s boats other than I adjusted the range(it was short by 50 yards) so torpedo range is 3,500 yards as advertised.
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Old 08-16-13, 07:52 PM   #5
Bubblehead1980
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Quote:
Originally Posted by Webster View Post
more realism mods are always welcomed

does this mod over ride the realism settings for the game?

in other words if I am using this mod can I still turn off duds with the options menu and still keep the circle runners and magnetic changes?
I don't think so. Seems if you select dud torpedoes off they function perfectly.
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Old 08-16-13, 08:12 PM   #6
Admiral Halsey
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I will most certainly try this out.(Though as I use the Narwhal until late 43 to early 44 since until then most merchants only had AA guns I won't know how truly bad the boys had it until I run into a convoy.)
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Old 08-18-13, 10:05 AM   #7
Bubblehead1980
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Anyone tried this out yet? What do you guys think? Made you yet?
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Old 08-18-13, 10:31 AM   #8
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I thought Travellers mod was realistic enough but this make me want to go back in time and make sure every single person in the BuOrd hang's for sheer and utter incompetence.
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Old 08-18-13, 12:03 PM   #9
Rockin Robbins
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Arrrrrr! Well done and I'll load it up. I'll have to brush up on my profanity for additional realism.....
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Old 08-18-13, 04:11 PM   #10
Bubblehead1980
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Arrrrrr! Well done and I'll load it up. I'll have to brush up on my profanity for additional realism.....
lol it will definitely caught some cursing.I created the thing and it make me sometimes. The worst is just when you think fish is about to hit, literally 5 or less yards from target it explodes, so close you think it was an impact and but the crewman does not call out "torpedo impact", it lets you know why some skippers thought they hit/sunk targets when they were premature explosions.
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Old 08-18-13, 04:12 PM   #11
Bubblehead1980
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Originally Posted by Admiral Halsey View Post
I thought Travellers mod was realistic enough but this make me want to go back in time and make sure every single person in the BuOrd hang's for sheer and utter incompetence.

Yep, actually makes me mad they sent people to war with weapons like that, definitely a shameful episode for the Navy.
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Old 08-18-13, 05:53 PM   #12
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For whatever it's worth, I get a CTD in my game when using the S-Boats and this mod at the same time. Running SH 1.5 + RSRDC.
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